/external/angle/src/tests/gl_tests/ |
D | CopyTextureTest.cpp | 32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp() 76 glBindTexture(GL_TEXTURE_2D, sourceTexture); in testGradientDownsampleUniqueValues() 81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues() 207 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp() 415 glBindTexture(target, mTextures[0]); in initializeSourceTexture() 527 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testCopySubTexture() 599 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 603 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 656 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 673 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
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D | TextureRectangleTest.cpp | 57 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 102 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 111 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 144 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 152 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 167 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 176 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 187 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 199 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 248 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() [all …]
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D | WEBGLVideoTextureTest.cpp | 73 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P() 83 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P() 123 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P() 132 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P() 181 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P() 188 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, textureVideoImage); in TEST_P() 205 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P() 206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 240 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P() 249 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
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D | CopyCompressedTextureTest.cpp | 118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 137 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 195 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 204 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 222 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 230 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 261 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 291 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]); in TEST_P() [all …]
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D | CopyTexImageTest.cpp | 47 glBindTexture(GL_TEXTURE_2D, mFboTextures[i]); in initializeResources() 80 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults() 96 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexImageTest() 122 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexSubImageTest() 331 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 346 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 366 glBindTexture(GL_TEXTURE_CUBE_MAP, fboTex); in TEST_P() 376 glBindTexture(GL_TEXTURE_2D, dstTex); in TEST_P() 424 glBindTexture(GL_TEXTURE_2D, fboTex); in TEST_P() 436 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeMap); in TEST_P() [all …]
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D | ActiveTextureCacheTest.cpp | 75 glBindTexture(GL_TEXTURE_2D, tex0); in TEST_P() 80 glBindTexture(GL_TEXTURE_2D, tex1); in TEST_P() 82 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 86 glBindTexture(GL_TEXTURE_2D, tex0); in TEST_P() 98 glBindTexture(GL_TEXTURE_2D, tex1); in TEST_P()
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D | FramebufferFetchTest.cpp | 361 glBindTexture(GL_TEXTURE_2D, colorBufferTex); in BasicTest() 364 glBindTexture(GL_TEXTURE_2D, 0); in BasicTest() 395 glBindTexture(GL_TEXTURE_2D, colorBufferTex[0]); in MultipleRenderTargetTest() 398 glBindTexture(GL_TEXTURE_2D, colorBufferTex[1]); in MultipleRenderTargetTest() 401 glBindTexture(GL_TEXTURE_2D, colorBufferTex[2]); in MultipleRenderTargetTest() 404 glBindTexture(GL_TEXTURE_2D, colorBufferTex[3]); in MultipleRenderTargetTest() 407 glBindTexture(GL_TEXTURE_2D, 0); in MultipleRenderTargetTest() 449 glBindTexture(GL_TEXTURE_2D, colorBufferTex[0]); in MultipleRenderTargetArrayTest() 452 glBindTexture(GL_TEXTURE_2D, colorBufferTex[1]); in MultipleRenderTargetArrayTest() 455 glBindTexture(GL_TEXTURE_2D, colorBufferTex[2]); in MultipleRenderTargetArrayTest() [all …]
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D | TextureTest.cpp | 161 glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); in setUpFramebuffer() 168 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer() 176 glBindTexture(GL_TEXTURE_2D, texture2D); in create2DTexture() 311 glBindTexture(GL_TEXTURE_2D, textures[0]); in testFloatCopySubImage() 339 glBindTexture(GL_TEXTURE_2D, textures[1]); in testFloatCopySubImage() 428 glBindTexture(GL_TEXTURE_2D, texture); in createImmutableTexture2D() 449 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults2D() 543 glBindTexture(GL_TEXTURE_2D, mTexture); in initTest() 888 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in testSetUp() 980 glBindTexture(GL_TEXTURE_2D, mTexture2DA); in testSamplerArrayDraw() [all …]
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D | FramebufferTest.cpp | 81 glBindTexture(GL_TEXTURE_2D, mTexture); in testTextureFormat() 279 glBindTexture(GL_TEXTURE_CUBE_MAP, mTexture); in TEST_P() 332 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P() 342 glBindTexture(GL_TEXTURE_2D, completeTexture); in TEST_P() 570 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 635 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 670 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 707 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P() 736 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P() 740 glBindTexture(GL_TEXTURE_3D, texB); in TEST_P() [all …]
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D | ComputeShaderTest.cpp | 25 glBindTexture(GL_TEXTURE_2D, texture); in createMockOutputImage() 43 glBindTexture(GL_TEXTURE_2D, texture[0]); in runSharedMemoryTest() 50 glBindTexture(GL_TEXTURE_2D, texture[1]); in runSharedMemoryTest() 490 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P() 495 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P() 560 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P() 565 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P() 650 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 740 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 798 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P() [all …]
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D | RobustResourceInitTest.cpp | 336 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 461 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 474 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 496 glBindTexture(GL_TEXTURE_2D, tempTexture); in setupTexture() 515 glBindTexture(GL_TEXTURE_2D, *tex); in setupTexture() 522 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture() 542 glBindTexture(GL_TEXTURE_3D, *tex); in setup3DTexture() 552 glBindTexture(GL_TEXTURE_2D, 0); in checkNonZeroPixels() 569 glBindTexture(GL_TEXTURE_3D, 0); in checkNonZeroPixels3D() 645 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() [all …]
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D | TextureMultisampleTest.cpp | 302 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 317 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 347 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in TEST_P() 394 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 426 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture); in TEST_P() 463 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, mTexture); in TEST_P() 512 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 564 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 607 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P() 675 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P() [all …]
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D | DepthStencilFormatsTest.cpp | 44 glBindTexture(GL_TEXTURE_2D, tex); in checkTexImageFormatSupport() 57 glBindTexture(GL_TEXTURE_2D, tex); in checkTexStorageFormatSupport() 80 glBindTexture(GL_TEXTURE_2D, tex); in verifyDepthRenderBuffer() 250 glBindTexture(GL_TEXTURE_2D, tex); in depthStencilReadbackCase() 306 glBindTexture(GL_TEXTURE_2D, colorTex); in depthStencilReadbackCase() 319 glBindTexture(GL_TEXTURE_2D, 0); in depthStencilReadbackCase() 521 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex); in TEST_P() 548 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 640 glBindTexture(GL_TEXTURE_2D, colorTex); in TEST_P() 655 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() [all …]
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D | SRGBTextureTest.cpp | 100 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 134 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 172 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 256 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 287 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 342 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 380 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 421 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 450 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 483 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() [all …]
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D | ReadOnlyFeedbackLoopTest.cpp | 64 glBindTexture(GL_TEXTURE_2D, colorTex); in TEST_P() 70 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P() 106 glBindTexture(GL_TEXTURE_2D, finalTex); in TEST_P() 128 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P() 141 glBindTexture(GL_TEXTURE_2D, finalTex); in TEST_P()
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D | DrawBuffersTest.cpp | 67 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in setupTest() 275 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 307 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 352 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 355 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 392 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 395 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 437 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P() 503 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P() 595 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P() [all …]
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D | StateChangeTest.cpp | 84 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 92 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 115 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 123 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 144 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 163 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 183 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 200 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 218 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 238 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
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D | SixteenBppTextureTest.cpp | 113 glBindTexture(GL_TEXTURE_2D, 0); in simpleValidationBase() 152 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 178 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 198 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 240 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 260 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 281 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 300 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 336 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() [all …]
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D | ETCTextureTest.cpp | 46 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 78 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 121 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 165 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 213 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
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D | ExternalWrapTest.cpp | 85 glBindTexture(GL_TEXTURE_2D, mSourceTexture); in testSetUp() 131 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in createExternalTexture() 163 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P() 188 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P() 216 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P() 248 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
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/external/angle/samples/multiple_draw_buffers/ |
D | MultipleDrawBuffers.cpp | 91 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[i]); in initialize() 103 glBindTexture(GL_TEXTURE_2D, 0); in initialize() 162 glBindTexture(GL_TEXTURE_2D, mTexture); in draw() 175 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[0]); in draw() 179 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[1]); in draw() 183 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[2]); in draw() 187 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[3]); in draw()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 158 glBindTexture(0, 1); in init() 160 glBindTexture(GL_FRAMEBUFFER, 1); in init() 165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init() 167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init() 169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init() 176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init() 178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 116 ctx.glBindTexture(0, 1); in bindtexture() 118 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture() 123 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture() 125 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture() 127 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture() 129 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture() 132 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture() 134 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture() 136 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture() 138 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 1146 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 1152 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1241 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1420 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1424 glBindTexture(GL_TEXTURE_2D, 0); in Write() 1432 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1609 glBindTexture(GL_TEXTURE_2D, texture); in Read() 1613 glBindTexture(GL_TEXTURE_2D, 0); in Read() 1793 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in Write() 1798 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Write() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1055 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1157 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1161 glBindTexture(GL_TEXTURE_2D, 0); in Write() 1168 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1285 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1289 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS() 1294 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1442 glBindTexture(GL_TEXTURE_2D, texture); in Read() [all …]
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