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Searched refs:glBindTexture (Results 1 – 25 of 308) sorted by relevance

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/external/angle/src/tests/gl_tests/
DCopyTextureTest.cpp32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp()
76 glBindTexture(GL_TEXTURE_2D, sourceTexture); in testGradientDownsampleUniqueValues()
81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues()
207 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp()
415 glBindTexture(target, mTextures[0]); in initializeSourceTexture()
527 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testCopySubTexture()
599 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
603 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
656 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
673 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
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DTextureRectangleTest.cpp57 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
102 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
111 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
144 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
152 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
167 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
176 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
187 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
199 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
248 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
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DWEBGLVideoTextureTest.cpp73 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P()
83 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
123 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P()
132 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
181 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P()
188 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, textureVideoImage); in TEST_P()
205 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
240 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P()
249 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
DCopyCompressedTextureTest.cpp118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
137 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
195 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
204 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
222 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
230 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
261 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
291 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]); in TEST_P()
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DCopyTexImageTest.cpp47 glBindTexture(GL_TEXTURE_2D, mFboTextures[i]); in initializeResources()
80 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults()
96 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexImageTest()
122 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexSubImageTest()
331 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
346 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
366 glBindTexture(GL_TEXTURE_CUBE_MAP, fboTex); in TEST_P()
376 glBindTexture(GL_TEXTURE_2D, dstTex); in TEST_P()
424 glBindTexture(GL_TEXTURE_2D, fboTex); in TEST_P()
436 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeMap); in TEST_P()
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DActiveTextureCacheTest.cpp75 glBindTexture(GL_TEXTURE_2D, tex0); in TEST_P()
80 glBindTexture(GL_TEXTURE_2D, tex1); in TEST_P()
82 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
86 glBindTexture(GL_TEXTURE_2D, tex0); in TEST_P()
98 glBindTexture(GL_TEXTURE_2D, tex1); in TEST_P()
DFramebufferFetchTest.cpp361 glBindTexture(GL_TEXTURE_2D, colorBufferTex); in BasicTest()
364 glBindTexture(GL_TEXTURE_2D, 0); in BasicTest()
395 glBindTexture(GL_TEXTURE_2D, colorBufferTex[0]); in MultipleRenderTargetTest()
398 glBindTexture(GL_TEXTURE_2D, colorBufferTex[1]); in MultipleRenderTargetTest()
401 glBindTexture(GL_TEXTURE_2D, colorBufferTex[2]); in MultipleRenderTargetTest()
404 glBindTexture(GL_TEXTURE_2D, colorBufferTex[3]); in MultipleRenderTargetTest()
407 glBindTexture(GL_TEXTURE_2D, 0); in MultipleRenderTargetTest()
449 glBindTexture(GL_TEXTURE_2D, colorBufferTex[0]); in MultipleRenderTargetArrayTest()
452 glBindTexture(GL_TEXTURE_2D, colorBufferTex[1]); in MultipleRenderTargetArrayTest()
455 glBindTexture(GL_TEXTURE_2D, colorBufferTex[2]); in MultipleRenderTargetArrayTest()
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DTextureTest.cpp161 glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); in setUpFramebuffer()
168 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer()
176 glBindTexture(GL_TEXTURE_2D, texture2D); in create2DTexture()
311 glBindTexture(GL_TEXTURE_2D, textures[0]); in testFloatCopySubImage()
339 glBindTexture(GL_TEXTURE_2D, textures[1]); in testFloatCopySubImage()
428 glBindTexture(GL_TEXTURE_2D, texture); in createImmutableTexture2D()
449 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults2D()
543 glBindTexture(GL_TEXTURE_2D, mTexture); in initTest()
888 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in testSetUp()
980 glBindTexture(GL_TEXTURE_2D, mTexture2DA); in testSamplerArrayDraw()
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DFramebufferTest.cpp81 glBindTexture(GL_TEXTURE_2D, mTexture); in testTextureFormat()
279 glBindTexture(GL_TEXTURE_CUBE_MAP, mTexture); in TEST_P()
332 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P()
342 glBindTexture(GL_TEXTURE_2D, completeTexture); in TEST_P()
570 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
635 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
670 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
707 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P()
736 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P()
740 glBindTexture(GL_TEXTURE_3D, texB); in TEST_P()
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DComputeShaderTest.cpp25 glBindTexture(GL_TEXTURE_2D, texture); in createMockOutputImage()
43 glBindTexture(GL_TEXTURE_2D, texture[0]); in runSharedMemoryTest()
50 glBindTexture(GL_TEXTURE_2D, texture[1]); in runSharedMemoryTest()
490 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P()
495 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P()
560 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P()
565 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P()
650 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
740 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
798 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P()
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DRobustResourceInitTest.cpp336 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
461 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
474 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
496 glBindTexture(GL_TEXTURE_2D, tempTexture); in setupTexture()
515 glBindTexture(GL_TEXTURE_2D, *tex); in setupTexture()
522 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture()
542 glBindTexture(GL_TEXTURE_3D, *tex); in setup3DTexture()
552 glBindTexture(GL_TEXTURE_2D, 0); in checkNonZeroPixels()
569 glBindTexture(GL_TEXTURE_3D, 0); in checkNonZeroPixels3D()
645 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
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DTextureMultisampleTest.cpp302 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
317 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
347 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in TEST_P()
394 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
426 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture); in TEST_P()
463 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, mTexture); in TEST_P()
512 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
564 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
607 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
675 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
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DDepthStencilFormatsTest.cpp44 glBindTexture(GL_TEXTURE_2D, tex); in checkTexImageFormatSupport()
57 glBindTexture(GL_TEXTURE_2D, tex); in checkTexStorageFormatSupport()
80 glBindTexture(GL_TEXTURE_2D, tex); in verifyDepthRenderBuffer()
250 glBindTexture(GL_TEXTURE_2D, tex); in depthStencilReadbackCase()
306 glBindTexture(GL_TEXTURE_2D, colorTex); in depthStencilReadbackCase()
319 glBindTexture(GL_TEXTURE_2D, 0); in depthStencilReadbackCase()
521 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex); in TEST_P()
548 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
640 glBindTexture(GL_TEXTURE_2D, colorTex); in TEST_P()
655 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
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DSRGBTextureTest.cpp100 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
134 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
172 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
256 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
287 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
342 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
380 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
421 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
450 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
483 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
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DReadOnlyFeedbackLoopTest.cpp64 glBindTexture(GL_TEXTURE_2D, colorTex); in TEST_P()
70 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P()
106 glBindTexture(GL_TEXTURE_2D, finalTex); in TEST_P()
128 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P()
141 glBindTexture(GL_TEXTURE_2D, finalTex); in TEST_P()
DDrawBuffersTest.cpp67 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in setupTest()
275 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
307 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
352 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
355 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
392 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
395 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
437 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P()
503 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P()
595 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P()
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DStateChangeTest.cpp84 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
92 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
115 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
123 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
144 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
163 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
183 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
200 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
218 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
238 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
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DSixteenBppTextureTest.cpp113 glBindTexture(GL_TEXTURE_2D, 0); in simpleValidationBase()
152 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
178 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
198 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
240 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
260 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
281 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
300 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
336 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
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DETCTextureTest.cpp46 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
78 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
121 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
165 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
213 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
DExternalWrapTest.cpp85 glBindTexture(GL_TEXTURE_2D, mSourceTexture); in testSetUp()
131 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in createExternalTexture()
163 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
188 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
216 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
248 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
/external/angle/samples/multiple_draw_buffers/
DMultipleDrawBuffers.cpp91 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[i]); in initialize()
103 glBindTexture(GL_TEXTURE_2D, 0); in initialize()
162 glBindTexture(GL_TEXTURE_2D, mTexture); in draw()
175 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[0]); in draw()
179 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[1]); in draw()
183 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[2]); in draw()
187 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[3]); in draw()
/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp158 glBindTexture(0, 1); in init()
160 glBindTexture(GL_FRAMEBUFFER, 1); in init()
165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
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/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp116 ctx.glBindTexture(0, 1); in bindtexture()
118 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture()
123 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture()
125 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture()
127 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
129 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
132 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture()
134 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture()
136 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
138 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp1146 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
1152 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1241 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1420 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1424 glBindTexture(GL_TEXTURE_2D, 0); in Write()
1432 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1609 glBindTexture(GL_TEXTURE_2D, texture); in Read()
1613 glBindTexture(GL_TEXTURE_2D, 0); in Read()
1793 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in Write()
1798 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Write()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1055 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1157 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1161 glBindTexture(GL_TEXTURE_2D, 0); in Write()
1168 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1285 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1289 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS()
1294 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1442 glBindTexture(GL_TEXTURE_2D, texture); in Read()
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