/external/autotest/client/deps/glbench/src/ |
D | yuvtest.cc | 84 int imageWidthUniform = glGetUniformLocation(program, "imageWidth"); in YuvToRgbShaderProgram() 85 int imageHeightUniform = glGetUniformLocation(program, "imageHeight"); in YuvToRgbShaderProgram() 87 int textureSampler = glGetUniformLocation(program, "textureSampler"); in YuvToRgbShaderProgram() 88 int evenLinesSampler = glGetUniformLocation(program, "paritySampler"); in YuvToRgbShaderProgram() 89 int ySampler = glGetUniformLocation(program, "ySampler"); in YuvToRgbShaderProgram() 90 int uSampler = glGetUniformLocation(program, "uSampler"); in YuvToRgbShaderProgram() 91 int vSampler = glGetUniformLocation(program, "vSampler"); in YuvToRgbShaderProgram() 92 int uvSampler = glGetUniformLocation(program, "uvSampler"); in YuvToRgbShaderProgram() 113 int conversion = glGetUniformLocation(program, "conversion"); in YuvToRgbShaderProgram()
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D | fillratetest.cc | 97 GLint color_uniform = glGetUniformLocation(program, "color"); in Run() 121 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run() 124 GLuint scale_uniform = glGetUniformLocation(program, "scale"); in Run() 222 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run() 224 GLuint scale_uniform = glGetUniformLocation(program, "scale"); in Run()
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D | windowmanagercompositingtest.cc | 135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); in BasicTextureShaderProgram() 183 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in DoubleTextureBlendShaderProgram() 185 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in DoubleTextureBlendShaderProgram() 247 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in TripleTextureBlendShaderProgram() 249 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in TripleTextureBlendShaderProgram() 251 int textureSampler2 = glGetUniformLocation(program, "texture_sampler_2"); in TripleTextureBlendShaderProgram()
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D | windowmanagertest.cc | 121 int texture_sampler = glGetUniformLocation(program, "tex"); in main() 124 int display_color = glGetUniformLocation(program, "color"); in main()
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D | main.h | 39 F(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \ 78 F(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
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D | glinterfacetest.cc | 45 GLint color_uniform = glGetUniformLocation(shader_program_, "color"); in SetupGLRendering()
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D | trianglesetuptest.cc | 60 GLint color_uniform = glGetUniformLocation(program, "color"); in Run()
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D | texturetest.cc | 57 int texture_sampler = glGetUniformLocation(program_, "texture"); in Run()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1796 location = glGetUniformLocation(program.getProgram(), "floatUniform"); in test() 1800 location = glGetUniformLocation(program.getProgram(), "float2Uniform"); in test() 1804 location = glGetUniformLocation(program.getProgram(), "float3Uniform"); in test() 1808 location = glGetUniformLocation(program.getProgram(), "float4Uniform"); in test() 1855 location = glGetUniformLocation(program.getProgram(), "intUniform"); in test() 1859 location = glGetUniformLocation(program.getProgram(), "int2Uniform"); in test() 1863 location = glGetUniformLocation(program.getProgram(), "int3Uniform"); in test() 1867 location = glGetUniformLocation(program.getProgram(), "int4Uniform"); in test() 1916 location = glGetUniformLocation(program.getProgram(), "boolUniform"); in test() 1920 location = glGetUniformLocation(program.getProgram(), "bool2Uniform"); in test() [all …]
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D | es2fNegativeShaderApiTests.cpp | 375 glGetUniformLocation(programEmpty, "test"); in init() 381 glGetUniformLocation(-2, "test"); in init() 500 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 501 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init() 502 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init() 588 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 589 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init() 590 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init() 661 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 706 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() [all …]
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D | es2fNegativeStateApiTests.cpp | 349 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 350 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init() 388 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 389 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 670 glGetUniformLocation(programEmpty, "test"); in init() 676 glGetUniformLocation(-2, "test"); in init() 774 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init() 775 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init() 776 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init() 777 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init() 869 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init() 870 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init() 871 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init() 872 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init() [all …]
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D | es3fShaderStateQueryTests.cpp | 3014 location = glGetUniformLocation(program,"floatUniform"); in test() 3018 location = glGetUniformLocation(program,"float2Uniform"); in test() 3022 location = glGetUniformLocation(program,"float3Uniform"); in test() 3026 location = glGetUniformLocation(program,"float4Uniform"); in test() 3085 location = glGetUniformLocation(program,"intUniform"); in test() 3089 location = glGetUniformLocation(program,"int2Uniform"); in test() 3093 location = glGetUniformLocation(program,"int3Uniform"); in test() 3097 location = glGetUniformLocation(program,"int4Uniform"); in test() 3156 location = glGetUniformLocation(program,"uintUniform"); in test() 3160 location = glGetUniformLocation(program,"uint2Uniform"); in test() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 883 ctx.glGetUniformLocation(programEmpty, "test"); in get_uniform_location() 889 ctx.glGetUniformLocation(notAProgram, "test"); in get_uniform_location() 999 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformf_incompatible_type() 1000 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformf_incompatible_type() 1001 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformf_incompatible_type() 1002 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformf_incompatible_type() 1096 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformfv_incompatible_type() 1097 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformfv_incompatible_type() 1098 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformfv_incompatible_type() 1099 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformfv_incompatible_type() [all …]
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 87 FNDEF(int, glGetUniformLocation, (GLuint program, const char* name)); 134 #define glGetUniformLocation FNPTR(glGetUniformLocation) macro
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D | importgl.c | 77 IMPORT_FUNC_GL(glGetUniformLocation); in importGLInit()
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/external/drm_hwcomposer/ |
D | glworker.cpp | 634 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); in Composite() 635 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); in Composite() 636 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); in Composite() 637 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult"); in Composite() 638 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix"); in Composite() 648 glGetUniformLocation(program, texture_name_formatter.str().c_str()); in Composite()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 153 int i = glGetUniformLocation(_program, "Ytex"); in Setup() 158 i = glGetUniformLocation(_program, "Utex"); in Setup() 163 i = glGetUniformLocation(_program, "Vtex"); in Setup()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 80 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
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D | egluStaticES30Library.inl | 135 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 108 int i = glGetUniformLocation(program_, "Ytex"); 111 i = glGetUniformLocation(program_, "Utex"); 114 i = glGetUniformLocation(program_, "Vtex");
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 112 int location = GLES20.glGetUniformLocation(program, label); in getUniformLocation()
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 34 int loc = glGetUniformLocation(prg_id, #NAME); \ 47 int loc = glGetUniformLocation(prg_id, #NAME); \
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 256 …glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()… in iterate() 257 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z()); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 249 …glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()… in iterate() 250 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z()); in iterate()
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