/external/deqp/data/gles2/shaders/ |
D | conversions.test | 278 …output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(3, 3) | ivec2(0, 0) | ivec2(… 290 out0 = ivec2(in0); 476 …ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(5, 5) | ivec2(8, 8) | ivec2(11, 11)… 488 out0 = ivec2(in0); 674 output ivec2 out0 = [ ivec2(1, 1) | ivec2(0, 0) ]; 686 out0 = ivec2(in0); 1007 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 1029 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 1051 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 1537 ivec2 in0 = ivec2(0, 0); [all …]
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D | swizzles.test | 2277 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2298 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2299 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ]; 2319 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2320 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2340 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2341 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-2, 0) | ivec2(64, -32) | ivec2(0, 0) ]; 2361 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2382 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2403 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; [all …]
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 140.glsl | 126 ivec2 abs(ivec2 x); 135 ivec2 sign(ivec2 x); 193 ivec2 min(ivec2 x, ivec2 y); 197 ivec2 min(ivec2 x, int y); 220 ivec2 max(ivec2 x, ivec2 y); 224 ivec2 max(ivec2 x, int y); 247 ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal); 251 ivec2 clamp(ivec2 x, int minVal, int maxVal); 396 bvec2 lessThan(ivec2 x, ivec2 y); 406 bvec2 lessThanEqual(ivec2 x, ivec2 y); [all …]
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D | 130.glsl | 126 ivec2 abs(ivec2 x); 135 ivec2 sign(ivec2 x); 193 ivec2 min(ivec2 x, ivec2 y); 197 ivec2 min(ivec2 x, int y); 220 ivec2 max(ivec2 x, ivec2 y); 224 ivec2 max(ivec2 x, int y); 247 ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal); 251 ivec2 clamp(ivec2 x, int minVal, int maxVal); 392 bvec2 lessThan(ivec2 x, ivec2 y); 402 bvec2 lessThanEqual(ivec2 x, ivec2 y); [all …]
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D | 130.frag | 61 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); 62 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias); 63 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias); 70 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); 76 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias); 77 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias); 78 uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias); 90 vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias); 91 ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias); 92 uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias); [all …]
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D | 140.frag | 60 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); 61 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias); 62 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias); 69 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); 75 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias); 76 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias); 77 uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias); 89 vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias); 90 ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias); 91 uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias); [all …]
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D | 100.glsl | 232 bvec2 lessThan(ivec2 x, ivec2 y); 239 bvec2 lessThanEqual(ivec2 x, ivec2 y); 246 bvec2 greaterThan(ivec2 x, ivec2 y); 253 bvec2 greaterThanEqual(ivec2 x, ivec2 y); 260 bvec2 equal(ivec2 x, ivec2 y); 270 bvec2 notEqual(ivec2 x, ivec2 y);
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D | 110.glsl | 233 bvec2 lessThan(ivec2 x, ivec2 y); 240 bvec2 lessThanEqual(ivec2 x, ivec2 y); 247 bvec2 greaterThan(ivec2 x, ivec2 y); 254 bvec2 greaterThanEqual(ivec2 x, ivec2 y); 261 bvec2 equal(ivec2 x, ivec2 y); 271 bvec2 notEqual(ivec2 x, ivec2 y);
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D | 120.glsl | 265 bvec2 lessThan(ivec2 x, ivec2 y); 272 bvec2 lessThanEqual(ivec2 x, ivec2 y); 279 bvec2 greaterThan(ivec2 x, ivec2 y); 286 bvec2 greaterThanEqual(ivec2 x, ivec2 y); 293 bvec2 equal(ivec2 x, ivec2 y); 303 bvec2 notEqual(ivec2 x, ivec2 y);
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | conversions.test | 471 …output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(3, 3) | ivec2(0, 0) | ivec2(… 484 out0 = ivec2(in0); 687 …ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(5, 5) | ivec2(8, 8) | ivec2(11, 11)… 700 out0 = ivec2(in0); 903 …ivec2 out0 = [ ivec2(0, 0) | ivec2(2, 2) | ivec2(3, 3) | ivec2(8, 8) | ivec2(9, 9) | ivec2(12, 12)… 916 out0 = ivec2(in0); 1119 output ivec2 out0 = [ ivec2(1, 1) | ivec2(0, 0) ]; 1132 out0 = ivec2(in0); 1770 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 1794 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; [all …]
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D | swizzles.test | 2494 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2517 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2518 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ]; 2540 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2541 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2563 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2564 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-2, 0) | ivec2(64, -32) | ivec2(0, 0) ]; 2586 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2609 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2632 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; [all …]
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D | linkage.test | 807 case ivec2 809 desc "varying of type ivec2" 812 … input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; 813 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; 818 layout(location = 0) flat out mediump ivec2 var; 829 layout(location = 0) flat in ivec2 var; 1488 case ivec2 1490 desc "varying of type ivec2 inside struct" 1493 … input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; 1494 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; [all …]
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/external/deqp/data/gles3/shaders/ |
D | conversions.test | 471 …output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(3, 3) | ivec2(0, 0) | ivec2(… 484 out0 = ivec2(in0); 687 …ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(5, 5) | ivec2(8, 8) | ivec2(11, 11)… 700 out0 = ivec2(in0); 903 …ivec2 out0 = [ ivec2(0, 0) | ivec2(2, 2) | ivec2(3, 3) | ivec2(8, 8) | ivec2(9, 9) | ivec2(12, 12)… 916 out0 = ivec2(in0); 1119 output ivec2 out0 = [ ivec2(1, 1) | ivec2(0, 0) ]; 1132 out0 = ivec2(in0); 1770 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 1794 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; [all …]
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D | swizzles.test | 2494 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2517 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2518 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ]; 2540 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2541 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2563 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2564 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-2, 0) | ivec2(64, -32) | ivec2(0, 0) ]; 2586 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2609 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; 2632 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; [all …]
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D | invalid_texture_functions.test | 246 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0))); 265 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0))); 284 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0))); 360 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0), float(0))); 436 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec2(0))); 474 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec2(0))); 493 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec2(0), float(0))); 569 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec2(0), int(0))); 645 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec2(0), int(0), ivec2(0))); 702 ${POSITION_FRAG_COLOR} = vec4(textureProjOffset(s, vec4(0), ivec2(0))); [all …]
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/external/deqp/data/gles31/shaders/ |
D | implicit_conversions.test | 279 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; 301 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; 657 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; 1057 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; 1079 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; 1523 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; 1545 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; 1993 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; 2015 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; 2371 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ]; [all …]
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D | linkage_tessellation_varying_types.test | 759 case ivec2 761 desc "varying of type ivec2" 765 input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; 766 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; 771 flat out mediump ivec2 vtx_var; 782 flat in mediump ivec2 vtx_var[]; 783 flat out mediump ivec2 tc_out[]; 793 flat in mediump ivec2 tc_out[]; 794 flat out mediump ivec2 te_out; 804 flat in ivec2 te_out;
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D | linkage_geometry_varying_types.test | 661 case ivec2 663 desc "varying of type ivec2" 667 input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; 668 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; 673 flat out mediump ivec2 vtx_var; 684 flat in mediump ivec2 vtx_var[]; 685 flat out mediump ivec2 geo_var; 699 flat in ivec2 geo_var;
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D | linkage_tessellation_geometry_varying_types.test | 983 case ivec2 985 desc "varying of type ivec2" 990 input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; 991 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; 996 flat out mediump ivec2 vtx_var; 1007 flat in mediump ivec2 vtx_var[]; 1008 flat out mediump ivec2 tc_out[]; 1018 flat in mediump ivec2 tc_out[]; 1019 flat out mediump ivec2 te_out; 1029 flat in mediump ivec2 te_out[]; [all …]
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/external/mesa3d/src/glsl/builtins/ir/ |
D | clamp.ir | 58 (signature ivec2 60 (declare (in) ivec2 arg0) 61 (declare (in) ivec2 arg1) 62 (declare (in) ivec2 arg2)) 63 …((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)… 79 (signature ivec2 81 (declare (in) ivec2 arg0) 84 …((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)…
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D | min.ir | 50 (signature ivec2 52 (declare (in) ivec2 arg0) 53 (declare (in) ivec2 arg1)) 54 ((return (expression ivec2 min (var_ref arg0) (var_ref arg1))))) 68 (signature ivec2 70 (declare (in) ivec2 arg0) 72 ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))
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D | max.ir | 50 (signature ivec2 52 (declare (in) ivec2 arg0) 53 (declare (in) ivec2 arg1)) 54 ((return (expression ivec2 max (var_ref arg0) (var_ref arg1))))) 68 (signature ivec2 70 (declare (in) ivec2 arg0) 72 ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))
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D | sign.ir | 27 (signature ivec2 29 (declare (in) ivec2 x)) 30 ((return (expression ivec2 sign (var_ref x)))))
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D | abs.ir | 27 (signature ivec2 29 (declare (in) ivec2 arg0)) 30 ((return (expression ivec2 abs (var_ref arg0)))))
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D | floatBitsToInt.ir | 7 (signature ivec2 10 ((return (expression ivec2 bitcast_f2i (var_ref arg)))))
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