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Searched refs:ivec2 (Results 1 – 25 of 75) sorted by relevance

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/external/deqp/data/gles2/shaders/
Dconversions.test278 …output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(3, 3) | ivec2(0, 0) | ivec2(…
290 out0 = ivec2(in0);
476ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(5, 5) | ivec2(8, 8) | ivec2(11, 11)…
488 out0 = ivec2(in0);
674 output ivec2 out0 = [ ivec2(1, 1) | ivec2(0, 0) ];
686 out0 = ivec2(in0);
1007 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
1029 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
1051 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
1537 ivec2 in0 = ivec2(0, 0);
[all …]
Dswizzles.test2277 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2298 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2299 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ];
2319 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2320 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2340 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2341 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-2, 0) | ivec2(64, -32) | ivec2(0, 0) ];
2361 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2382 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2403 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
[all …]
/external/mesa3d/src/glsl/builtins/profiles/
D140.glsl126 ivec2 abs(ivec2 x);
135 ivec2 sign(ivec2 x);
193 ivec2 min(ivec2 x, ivec2 y);
197 ivec2 min(ivec2 x, int y);
220 ivec2 max(ivec2 x, ivec2 y);
224 ivec2 max(ivec2 x, int y);
247 ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal);
251 ivec2 clamp(ivec2 x, int minVal, int maxVal);
396 bvec2 lessThan(ivec2 x, ivec2 y);
406 bvec2 lessThanEqual(ivec2 x, ivec2 y);
[all …]
D130.glsl126 ivec2 abs(ivec2 x);
135 ivec2 sign(ivec2 x);
193 ivec2 min(ivec2 x, ivec2 y);
197 ivec2 min(ivec2 x, int y);
220 ivec2 max(ivec2 x, ivec2 y);
224 ivec2 max(ivec2 x, int y);
247 ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal);
251 ivec2 clamp(ivec2 x, int minVal, int maxVal);
392 bvec2 lessThan(ivec2 x, ivec2 y);
402 bvec2 lessThanEqual(ivec2 x, ivec2 y);
[all …]
D130.frag61 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
62 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias);
63 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias);
70 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias);
76 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
77 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias);
78 uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias);
90 vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias);
91 ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias);
92 uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias);
[all …]
D140.frag60 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
61 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias);
62 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias);
69 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias);
75 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
76 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias);
77 uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias);
89 vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias);
90 ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias);
91 uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias);
[all …]
D100.glsl232 bvec2 lessThan(ivec2 x, ivec2 y);
239 bvec2 lessThanEqual(ivec2 x, ivec2 y);
246 bvec2 greaterThan(ivec2 x, ivec2 y);
253 bvec2 greaterThanEqual(ivec2 x, ivec2 y);
260 bvec2 equal(ivec2 x, ivec2 y);
270 bvec2 notEqual(ivec2 x, ivec2 y);
D110.glsl233 bvec2 lessThan(ivec2 x, ivec2 y);
240 bvec2 lessThanEqual(ivec2 x, ivec2 y);
247 bvec2 greaterThan(ivec2 x, ivec2 y);
254 bvec2 greaterThanEqual(ivec2 x, ivec2 y);
261 bvec2 equal(ivec2 x, ivec2 y);
271 bvec2 notEqual(ivec2 x, ivec2 y);
D120.glsl265 bvec2 lessThan(ivec2 x, ivec2 y);
272 bvec2 lessThanEqual(ivec2 x, ivec2 y);
279 bvec2 greaterThan(ivec2 x, ivec2 y);
286 bvec2 greaterThanEqual(ivec2 x, ivec2 y);
293 bvec2 equal(ivec2 x, ivec2 y);
303 bvec2 notEqual(ivec2 x, ivec2 y);
/external/deqp/external/vulkancts/data/vulkan/glsl/es310/
Dconversions.test471 …output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(3, 3) | ivec2(0, 0) | ivec2(…
484 out0 = ivec2(in0);
687ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(5, 5) | ivec2(8, 8) | ivec2(11, 11)…
700 out0 = ivec2(in0);
903ivec2 out0 = [ ivec2(0, 0) | ivec2(2, 2) | ivec2(3, 3) | ivec2(8, 8) | ivec2(9, 9) | ivec2(12, 12)…
916 out0 = ivec2(in0);
1119 output ivec2 out0 = [ ivec2(1, 1) | ivec2(0, 0) ];
1132 out0 = ivec2(in0);
1770 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
1794 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
[all …]
Dswizzles.test2494 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2517 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2518 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ];
2540 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2541 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2563 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2564 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-2, 0) | ivec2(64, -32) | ivec2(0, 0) ];
2586 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2609 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2632 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
[all …]
Dlinkage.test807 case ivec2
809 desc "varying of type ivec2"
812 … input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
813 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
818 layout(location = 0) flat out mediump ivec2 var;
829 layout(location = 0) flat in ivec2 var;
1488 case ivec2
1490 desc "varying of type ivec2 inside struct"
1493 … input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
1494 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
[all …]
/external/deqp/data/gles3/shaders/
Dconversions.test471 …output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(3, 3) | ivec2(0, 0) | ivec2(…
484 out0 = ivec2(in0);
687ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(5, 5) | ivec2(8, 8) | ivec2(11, 11)…
700 out0 = ivec2(in0);
903ivec2 out0 = [ ivec2(0, 0) | ivec2(2, 2) | ivec2(3, 3) | ivec2(8, 8) | ivec2(9, 9) | ivec2(12, 12)…
916 out0 = ivec2(in0);
1119 output ivec2 out0 = [ ivec2(1, 1) | ivec2(0, 0) ];
1132 out0 = ivec2(in0);
1770 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
1794 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
[all …]
Dswizzles.test2494 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2517 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2518 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ];
2540 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2541 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2563 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2564 output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-2, 0) | ivec2(64, -32) | ivec2(0, 0) ];
2586 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2609 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
2632 input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
[all …]
Dinvalid_texture_functions.test246 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0)));
265 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0)));
284 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0)));
360 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec3(0), ivec2(0), float(0)));
436 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec2(0)));
474 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec2(0)));
493 ${POSITION_FRAG_COLOR} = vec4(textureOffset(s, vec4(0), ivec2(0), float(0)));
569 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec2(0), int(0)));
645 ${POSITION_FRAG_COLOR} = vec4(texelFetch(s, ivec2(0), int(0), ivec2(0)));
702 ${POSITION_FRAG_COLOR} = vec4(textureProjOffset(s, vec4(0), ivec2(0)));
[all …]
/external/deqp/data/gles31/shaders/
Dimplicit_conversions.test279 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
301 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
657 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
1057 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
1079 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
1523 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
1545 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
1993 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
2015 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
2371 input ivec2 in0 = [ ivec2(1, 2) | ivec2(2, 1) | ivec2(3, 7) ];
[all …]
Dlinkage_tessellation_varying_types.test759 case ivec2
761 desc "varying of type ivec2"
765 input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
766 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
771 flat out mediump ivec2 vtx_var;
782 flat in mediump ivec2 vtx_var[];
783 flat out mediump ivec2 tc_out[];
793 flat in mediump ivec2 tc_out[];
794 flat out mediump ivec2 te_out;
804 flat in ivec2 te_out;
Dlinkage_geometry_varying_types.test661 case ivec2
663 desc "varying of type ivec2"
667 input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
668 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
673 flat out mediump ivec2 vtx_var;
684 flat in mediump ivec2 vtx_var[];
685 flat out mediump ivec2 geo_var;
699 flat in ivec2 geo_var;
Dlinkage_tessellation_geometry_varying_types.test983 case ivec2
985 desc "varying of type ivec2"
990 input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
991 … output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
996 flat out mediump ivec2 vtx_var;
1007 flat in mediump ivec2 vtx_var[];
1008 flat out mediump ivec2 tc_out[];
1018 flat in mediump ivec2 tc_out[];
1019 flat out mediump ivec2 te_out;
1029 flat in mediump ivec2 te_out[];
[all …]
/external/mesa3d/src/glsl/builtins/ir/
Dclamp.ir58 (signature ivec2
60 (declare (in) ivec2 arg0)
61 (declare (in) ivec2 arg1)
62 (declare (in) ivec2 arg2))
63 …((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)…
79 (signature ivec2
81 (declare (in) ivec2 arg0)
84 …((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)…
Dmin.ir50 (signature ivec2
52 (declare (in) ivec2 arg0)
53 (declare (in) ivec2 arg1))
54 ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))
68 (signature ivec2
70 (declare (in) ivec2 arg0)
72 ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))
Dmax.ir50 (signature ivec2
52 (declare (in) ivec2 arg0)
53 (declare (in) ivec2 arg1))
54 ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))
68 (signature ivec2
70 (declare (in) ivec2 arg0)
72 ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))
Dsign.ir27 (signature ivec2
29 (declare (in) ivec2 x))
30 ((return (expression ivec2 sign (var_ref x)))))
Dabs.ir27 (signature ivec2
29 (declare (in) ivec2 arg0))
30 ((return (expression ivec2 abs (var_ref arg0)))))
DfloatBitsToInt.ir7 (signature ivec2
10 ((return (expression ivec2 bitcast_f2i (var_ref arg)))))

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