Searched refs:GLClientState (Results 1 – 12 of 12) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 33 void GLClientState::init() { in init() 108 GLClientState::GLClientState() in GLClientState() function in GLClientState 113 GLClientState::GLClientState(int majorVersion, int minorVersion) : in GLClientState() function in GLClientState 119 GLClientState::~GLClientState() in ~GLClientState() 123 void GLClientState::enable(int location, int state) in enable() 129 void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized,… in setVertexAttribState() 150 void GLClientState::setVertexBindingDivisor(int bindingindex, GLuint divisor) { in setVertexBindingDivisor() 154 const GLClientState::BufferBinding& GLClientState::getCurrAttributeBindingInfo(int attribindex) { in getCurrAttributeBindingInfo() 158 void GLClientState::setVertexAttribBinding(int attribindex, int bindingindex) { in setVertexAttribBinding() 162 void GLClientState::setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized… in setVertexAttribFormat() [all …]
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D | GLClientState.h | 98 class GLClientState { 192 GLClientState(); 193 GLClientState(int majorVersion, int minorVersion); 194 ~GLClientState(); 621 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() 627 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() 633 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() 639 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() 645 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() 651 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() [all …]
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D | Makefile | 6 CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp
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D | Android.mk | 7 GLClientState.cpp \
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | GLEncoder.cpp | 75 GLClientState* state = ctx->m_state; in s_glGetIntegerv() 90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv() 113 GLClientState* state = ctx->m_state; in s_glGetFloatv() 129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv() 152 GLClientState* state = ctx->m_state; in s_glGetFixedv() 168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv() 191 GLClientState* state = ctx->m_state; in s_glGetBooleanv() 270 …ctx->m_state->setVertexAttribState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data… in s_glVertexPointer() 277 … ctx->m_state->setVertexAttribState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); in s_glNormalPointer() 284 …ctx->m_state->setVertexAttribState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); in s_glColorPointer() [all …]
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D | GLEncoder.h | 30 void setClientState(GLClientState *state) { in setClientState() 53 GLClientState *m_state;
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/device/generic/goldfish-opengl/system/egl/ |
D | eglContext.h | 48 GLClientState * getClientState(){ return clientState; } in getClientState() 52 GLClientState * clientState;
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D | egl.cpp | 213 clientState = new GLClientState(majorVersion, minorVersion); in EGLContext_t() 1535 GLClientState* contextState = in eglMakeCurrent()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 527 GLClientState* state = ctx->m_state; in s_glGetIntegerv() 557 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv() 650 GLClientState* state = ctx->m_state; in s_glGetFloatv() 675 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv() 698 GLClientState* state = ctx->m_state; in s_glGetBooleanv() 903 const GLClientState::VertexAttribState& state = m_state->getState(i); in getVBOUsage() 905 … const GLClientState::BufferBinding& curr_binding = m_state->getCurrAttributeBindingInfo(i); in getVBOUsage() 925 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes() 932 … const GLClientState::BufferBinding& curr_binding = m_state->getCurrAttributeBindingInfo(i); in sendVertexAttributes() 1528 GLClientState* state = ctx->m_state; in updateHostTexture2DBindingsFromProgramData() [all …]
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D | GL2Encoder.h | 30 void setClientState(GLClientState *state) { in setClientState() 33 void setClientStateMakeCurrent(GLClientState *state, in setClientStateMakeCurrent() 58 const GLClientState *state() { return m_state; } in state() 88 GLClientState *m_state; 128 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const; 129 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | ThreadInfo.h | 35 GLClientState *clientState;
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D | egl.cpp | 461 wctx->clientState = new GLClientState(); in eglCreateContext()
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