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/external/deqp/android/cts/nyc/
Dgles3-rotate-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-multisample.txt168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
171 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
177 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/android/cts/master/
Dgles3-rotate-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-multisample.txt168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
171 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
177 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/android/cts/nyc/src/
Dgles3-rotation.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/android/cts/mnc/
Dgles3-rotate-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
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Dgles3-rotate-reverse-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-multisample.txt167 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
171 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
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/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/
DdEQP-GLES3.functional.hasty.Flaky.bz2 ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp 2dEQP-GLES3 ...
DdEQP-GLES3.functional.Flaky.bz2 ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp 2dEQP-GLES3
DdEQP-GLES3.functional.Fail.bz2 ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp 97dEQP-GLES3 ...
Dgles3-master.Flaky.bz2 ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp 88dEQP-GLES3 ...
Dgles3-master.Fail.bz2 ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump 13dEQP-GLES3 ...
DdEQP-GLES3.functional.hasty.Fail.bz2 ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump 72dEQP-GLES3 ...
/external/deqp/android/cts/master/src/
Dgles3-test-issues.txt95 dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp
119 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
120 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
121 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
122 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
123 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
124 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
125 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
126 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
127 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
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Dgles3-driver-issues.txt251 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
252 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
253 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
254 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
255 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
256 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
257 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
258 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
259 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump
260 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp
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/external/skia/src/gpu/effects/
DGrBezierEffect.cpp121 GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0, precision); in onEmitCode() local
130 fragBuilder->declAppend(dfdy); in onEmitCode()
145 dfdy.c_str(), in onEmitCode()
149 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode()
174 dfdy.c_str(), in onEmitCode()
178 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode()
567 GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() local
576 fragBuilder->declAppend(dfdy); in onEmitCode()
589 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), in onEmitCode()
591 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode()
[all …]

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