/external/deqp/android/cts/nyc/ |
D | gles3-rotate-landscape.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-rotate-reverse-landscape.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-rotate-reverse-portrait.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-rotate-portrait.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-multisample.txt | 168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 171 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 177 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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/external/deqp/android/cts/master/ |
D | gles3-rotate-portrait.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-rotate-landscape.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-rotate-reverse-landscape.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-rotate-reverse-portrait.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-multisample.txt | 168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 171 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 177 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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/external/deqp/android/cts/nyc/src/ |
D | gles3-rotation.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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/external/deqp/android/cts/mnc/ |
D | gles3-rotate-landscape.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-rotate-reverse-landscape.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-rotate-portrait.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-rotate-reverse-portrait.txt | 126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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D | gles3-multisample.txt | 167 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float 168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2 169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3 170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4 171 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp 172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump 173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp 174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp 175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump 176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [all …]
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/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/ |
D | dEQP-GLES3.functional.hasty.Flaky.bz2 | ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp
2dEQP-GLES3 ... |
D | dEQP-GLES3.functional.Flaky.bz2 | ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp
2dEQP-GLES3 |
D | dEQP-GLES3.functional.Fail.bz2 | ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp
97dEQP-GLES3 ... |
D | gles3-master.Flaky.bz2 | ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp
88dEQP-GLES3 ... |
D | gles3-master.Fail.bz2 | ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump
13dEQP-GLES3 ... |
D | dEQP-GLES3.functional.hasty.Fail.bz2 | ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump
72dEQP-GLES3 ... |
/external/deqp/android/cts/master/src/ |
D | gles3-test-issues.txt | 95 dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp 119 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump 120 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump 121 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump 122 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump 123 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump 124 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump 125 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump 126 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump 127 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump [all …]
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D | gles3-driver-issues.txt | 251 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump 252 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp 253 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp 254 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump 255 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump 256 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp 257 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp 258 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump 259 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump 260 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp [all …]
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/external/skia/src/gpu/effects/ |
D | GrBezierEffect.cpp | 121 GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0, precision); in onEmitCode() local 130 fragBuilder->declAppend(dfdy); in onEmitCode() 145 dfdy.c_str(), in onEmitCode() 149 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode() 174 dfdy.c_str(), in onEmitCode() 178 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode() 567 GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() local 576 fragBuilder->declAppend(dfdy); in onEmitCode() 589 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), in onEmitCode() 591 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode() [all …]
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