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Searched refs:levelNdx (Results 1 – 25 of 34) sorted by relevance

12

/external/deqp/framework/opengl/
DgluTexture.cpp91 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local
93 if (m_refTexture.isLevelEmpty(levelNdx)) in upload()
96 tcu::ConstPixelBufferAccess access = m_refTexture.getLevel(levelNdx); in upload()
97 …gl.texImage1D(GL_TEXTURE_1D, levelNdx, m_format, access.getWidth(), 0 /* border */, transferFormat… in upload()
174 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local
176 if (m_refTexture.isLevelEmpty(levelNdx)) in upload()
179 tcu::ConstPixelBufferAccess access = m_refTexture.getLevel(levelNdx); in upload()
181 …gl.texImage2D(GL_TEXTURE_2D, levelNdx, m_format, access.getWidth(), access.getHeight(), 0 /* borde… in upload()
195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local
197 const tcu::CompressedTexture& level = levels[levelNdx]; in loadCompressed()
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/external/deqp/modules/gles31/functional/
Des31fTextureLevelStateQueryTests.cpp732 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in applyTextureGenerationSpec() local
734 …t = (spec.levels[levelNdx].compressed) ? (glu::TransferFormat()) : (glu::getTransferFormat(glu::ma… in applyTextureGenerationSpec()
736 if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
737 …rage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec… in applyTextureGenerationSpec()
738 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec()
739 …dTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNd… in applyTextureGenerationSpec()
740 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_A… in applyTextureGenerationSpec()
741 …dTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNd… in applyTextureGenerationSpec()
742 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE… in applyTextureGenerationSpec()
743 …rage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec… in applyTextureGenerationSpec()
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Des31fStencilTexturingTests.cpp469 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in stencilToUnorm8() local
475 if (!src.isLevelEmpty(face, levelNdx)) in stencilToUnorm8()
477 dst.allocLevel(face, levelNdx); in stencilToUnorm8()
479 const tcu::ConstPixelBufferAccess srcLevel = src.getLevelFace(levelNdx, face); in stencilToUnorm8()
480 const tcu::PixelBufferAccess dstLevel = dst.getLevelFace(levelNdx, face); in stencilToUnorm8()
593 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local
595 …erAccess levelAccess = tcu::getSubregion(uploadLevel.getAccess(), 0, 0, levelNdx, width, height, 1… in iterate()
597 if (levelNdx == ptrnLevel) in iterate()
600 tcu::clearStencil(levelAccess, levelNdx); in iterate()
619 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local
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Des31fTextureGatherTests.cpp362 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in swizzleTexture() local
364 if (src.isLevelEmpty(levelNdx)) in swizzleTexture()
366 dst.allocLevel(levelNdx); in swizzleTexture()
367 swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle); in swizzleTexture()
374 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in swizzleTexture() local
376 if (src.isLevelEmpty(levelNdx)) in swizzleTexture()
378 dst.allocLevel(levelNdx); in swizzleTexture()
379 swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle); in swizzleTexture()
389 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in swizzleTexture() local
391 if (src.isLevelEmpty(face, levelNdx)) in swizzleTexture()
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Des31fTextureFilteringTests.cpp224 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
226 m_gradientTex->getRefTexture().allocLevel(levelNdx); in init()
228 const tcu::PixelBufferAccess levelBuf = m_gradientTex->getRefTexture().getLevel(levelNdx); in init()
241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
243 m_gridTex->getRefTexture().allocLevel(levelNdx); in init()
245 const tcu::PixelBufferAccess levelBuf = m_gridTex->getRefTexture().getLevel(levelNdx); in init()
250 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels); in init()
/external/deqp/modules/gles2/functional/
Des2fTextureCompletenessTests.cpp285 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local
287 …int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> l… in createTexture()
288 …int levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> l… in createTexture()
293 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture()
354 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local
356 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture()
357 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture()
362 deUint32 format = levelNdx == m_invalidLevelNdx ? m_invalidFormat : m_format; in createTexture()
364 …glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelDa… in createTexture()
407 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local
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Des2fTextureFilteringTests.cpp180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
185 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
193 deUint32 rgb = step*levelNdx; in init()
197 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
198 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
454 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
456 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
457 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init()
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Des2fTextureMipmapTests.cpp165 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
168 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
173 m_texture->getRefTexture().allocLevel(levelNdx); in init()
174 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init()
517 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
520 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
536 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
537 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
847 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
849 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate()
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Des2fTextureSizeTests.cpp102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
104 m_texture->getRefTexture().allocLevel(levelNdx); in init()
105 …tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1… in init()
235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
239 m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
240 …fillWithComponentGradients(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face),… in init()
Des2fTextureUnitTests.cpp706 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
709 m_textures2d.back()->allocLevel(levelNdx); in init()
711 m_texturesCube.back()->allocLevel((tcu::CubeFace)face, levelNdx); in init()
713 …int curCellSize = deMax32(1, GRID_CELL_SIZE >> levelNdx); // \note Scale grid cell size for mipmap… in init()
715 …s access = is2d ? m_textures2d.back()->getLevel(levelNdx) : m_texturesCube.back()->getLevelFace(le… in init()
858 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local
860 tcu::ConstPixelBufferAccess access = texture->getLevel(levelNdx); in render()
866 …context.texImage2D(GL_TEXTURE_2D, levelNdx, m_textureParams[texNdx].format, width, height, 0, m_te… in render()
882 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local
884 tcu::ConstPixelBufferAccess access = texture->getLevelFace(levelNdx, (tcu::CubeFace)face); in render()
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Des2fVertexTextureTests.cpp494 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
499 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
500 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
504 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
507 const deUint32 rgb = step*levelNdx; in init()
511 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
512 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
811 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
813 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
814 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init()
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Des2fTextureSpecificationTests.cpp486 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTex2D() local
488 int levelW = de::max(1, m_width >> levelNdx); in verifyTex2D()
489 int levelH = de::max(1, m_height >> levelNdx); in verifyTex2D()
507 levelNdx == 0 ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); in verifyTex2D()
524 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTexCube() local
526 int levelW = de::max(1, m_width >> levelNdx); in verifyTexCube()
527 int levelH = de::max(1, m_height >> levelNdx); in verifyTexCube()
548 levelNdx == 0 ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); in verifyTexCube()
735 int levelNdx = levels[ndx]; in createTexture() local
736 int levelW = de::max(1, m_width >> levelNdx); in createTexture()
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/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp140 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
145 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
146 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
150 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
153 deUint32 rgb = step*levelNdx; in init()
157 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
158 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
408 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
410 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
411 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init()
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Des3aTextureMipmapTests.cpp153 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
156 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
161 m_texture->getRefTexture().allocLevel(levelNdx); in init()
162 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init()
448 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
451 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
467 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
468 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
/external/deqp/modules/gles3/functional/
Des3fTextureShadowTests.cpp237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
239 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
240 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f… in init()
244 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
247 deUint32 rgb = step*levelNdx; in init()
251 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
252 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)),… in init()
506 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
508 m_gradientTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
509 …tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init()
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Des3fTextureFilteringTests.cpp180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
185 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
193 deUint32 rgb = step*levelNdx; in init()
197 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
198 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
469 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
471 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
472 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init()
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Des3fVertexTextureTests.cpp595 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
600 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
601 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
605 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
608 const deUint32 rgb = step*levelNdx; in init()
612 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
613 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
915 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
917 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
918 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init()
[all …]
Des3fTextureSizeTests.cpp102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
104 m_texture->getRefTexture().allocLevel(levelNdx); in init()
105 …tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1… in init()
235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
239 m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
240 …fillWithComponentGradients(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face),… in init()
Des3fTextureMipmapTests.cpp209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
212 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
217 m_texture->getRefTexture().allocLevel(levelNdx); in init()
218 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init()
556 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
559 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
575 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
576 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
886 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
888 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate()
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/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp149 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
154 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
155 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
159 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
162 deUint32 rgb = step*levelNdx; in init()
166 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
167 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
421 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
423 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
424 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init()
[all …]
Des2aTextureMipmapTests.cpp161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
164 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
169 m_texture->getRefTexture().allocLevel(levelNdx); in init()
170 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init()
460 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
463 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
479 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
480 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
/external/deqp/framework/common/
DtcuTexture.cpp2464 …getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, CubeF… in getCubeArrayFaceAccess() argument
2466 const ConstPixelBufferAccess& level = levels[levelNdx]; in getCubeArrayFaceAccess()
2651 inline int getMipPyramidLevelSize (int baseLevelSize, int levelNdx) in getMipPyramidLevelSize() argument
2653 return de::max(baseLevelSize >> levelNdx, 1); in getMipPyramidLevelSize()
2670 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in TextureLevelPyramid() local
2672 if (!other.isLevelEmpty(levelNdx)) in TextureLevelPyramid()
2674 const tcu::ConstPixelBufferAccess& srcLevel = other.getLevel(levelNdx); in TextureLevelPyramid()
2676 m_data[levelNdx] = other.m_data[levelNdx]; in TextureLevelPyramid()
2677 …m_access[levelNdx] = PixelBufferAccess(srcLevel.getFormat(), srcLevel.getWidth(), srcLevel.getHeig… in TextureLevelPyramid()
2691 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in operator =() local
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DtcuTexture.hpp590 bool isLevelEmpty (int levelNdx) const { return m_data[levelNdx].empty(); } in isLevelEmpty()
599 void allocLevel (int levelNdx, int width, int height, int depth);
600 void clearLevel (int levelNdx);
625 void allocLevel (int levelNdx);
670 void allocLevel (int levelNdx);
769 void allocLevel (CubeFace face, int levelNdx);
770 void clearLevel (CubeFace face, int levelNdx);
771 …bool isLevelEmpty (CubeFace face, int levelNdx) const { return m_data[face][levelNdx].empt… in isLevelEmpty()
882 void allocLevel (int levelNdx);
939 void allocLevel (int levelNdx);
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/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
174 texture->getRefTexture().allocLevel(levelNdx); in init()
175 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx), in init()
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
201 texture->getRefTexture().allocLevel(levelNdx); in init()
202 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx), in init()

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