/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 91 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 93 if (m_refTexture.isLevelEmpty(levelNdx)) in upload() 96 tcu::ConstPixelBufferAccess access = m_refTexture.getLevel(levelNdx); in upload() 97 …gl.texImage1D(GL_TEXTURE_1D, levelNdx, m_format, access.getWidth(), 0 /* border */, transferFormat… in upload() 174 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 176 if (m_refTexture.isLevelEmpty(levelNdx)) in upload() 179 tcu::ConstPixelBufferAccess access = m_refTexture.getLevel(levelNdx); in upload() 181 …gl.texImage2D(GL_TEXTURE_2D, levelNdx, m_format, access.getWidth(), access.getHeight(), 0 /* borde… in upload() 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local 197 const tcu::CompressedTexture& level = levels[levelNdx]; in loadCompressed() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureLevelStateQueryTests.cpp | 732 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in applyTextureGenerationSpec() local 734 …t = (spec.levels[levelNdx].compressed) ? (glu::TransferFormat()) : (glu::getTransferFormat(glu::ma… in applyTextureGenerationSpec() 736 if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec() 737 …rage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec… in applyTextureGenerationSpec() 738 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec() 739 …dTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNd… in applyTextureGenerationSpec() 740 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_A… in applyTextureGenerationSpec() 741 …dTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNd… in applyTextureGenerationSpec() 742 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE… in applyTextureGenerationSpec() 743 …rage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec… in applyTextureGenerationSpec() [all …]
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D | es31fStencilTexturingTests.cpp | 469 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in stencilToUnorm8() local 475 if (!src.isLevelEmpty(face, levelNdx)) in stencilToUnorm8() 477 dst.allocLevel(face, levelNdx); in stencilToUnorm8() 479 const tcu::ConstPixelBufferAccess srcLevel = src.getLevelFace(levelNdx, face); in stencilToUnorm8() 480 const tcu::PixelBufferAccess dstLevel = dst.getLevelFace(levelNdx, face); in stencilToUnorm8() 593 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local 595 …erAccess levelAccess = tcu::getSubregion(uploadLevel.getAccess(), 0, 0, levelNdx, width, height, 1… in iterate() 597 if (levelNdx == ptrnLevel) in iterate() 600 tcu::clearStencil(levelAccess, levelNdx); in iterate() 619 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local [all …]
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D | es31fTextureGatherTests.cpp | 362 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in swizzleTexture() local 364 if (src.isLevelEmpty(levelNdx)) in swizzleTexture() 366 dst.allocLevel(levelNdx); in swizzleTexture() 367 swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle); in swizzleTexture() 374 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in swizzleTexture() local 376 if (src.isLevelEmpty(levelNdx)) in swizzleTexture() 378 dst.allocLevel(levelNdx); in swizzleTexture() 379 swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle); in swizzleTexture() 389 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in swizzleTexture() local 391 if (src.isLevelEmpty(face, levelNdx)) in swizzleTexture() [all …]
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D | es31fTextureFilteringTests.cpp | 224 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 226 m_gradientTex->getRefTexture().allocLevel(levelNdx); in init() 228 const tcu::PixelBufferAccess levelBuf = m_gradientTex->getRefTexture().getLevel(levelNdx); in init() 241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 243 m_gridTex->getRefTexture().allocLevel(levelNdx); in init() 245 const tcu::PixelBufferAccess levelBuf = m_gridTex->getRefTexture().getLevel(levelNdx); in init() 250 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 285 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 287 …int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> l… in createTexture() 288 …int levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> l… in createTexture() 293 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture() 354 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 356 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() 357 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() 362 deUint32 format = levelNdx == m_invalidLevelNdx ? m_invalidFormat : m_format; in createTexture() 364 …glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelDa… in createTexture() 407 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local [all …]
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D | es2fTextureFilteringTests.cpp | 180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 185 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init() 186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init() 190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 193 deUint32 rgb = step*levelNdx; in init() 197 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init() 198 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 454 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 456 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init() 457 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init() [all …]
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D | es2fTextureMipmapTests.cpp | 165 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 168 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init() 173 m_texture->getRefTexture().allocLevel(levelNdx); in init() 174 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init() 517 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 520 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init() 536 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init() 537 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init() 847 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local 849 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate() [all …]
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D | es2fTextureSizeTests.cpp | 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 104 m_texture->getRefTexture().allocLevel(levelNdx); in init() 105 …tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1… in init() 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 239 m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init() 240 …fillWithComponentGradients(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face),… in init()
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D | es2fTextureUnitTests.cpp | 706 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 709 m_textures2d.back()->allocLevel(levelNdx); in init() 711 m_texturesCube.back()->allocLevel((tcu::CubeFace)face, levelNdx); in init() 713 …int curCellSize = deMax32(1, GRID_CELL_SIZE >> levelNdx); // \note Scale grid cell size for mipmap… in init() 715 …s access = is2d ? m_textures2d.back()->getLevel(levelNdx) : m_texturesCube.back()->getLevelFace(le… in init() 858 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local 860 tcu::ConstPixelBufferAccess access = texture->getLevel(levelNdx); in render() 866 …context.texImage2D(GL_TEXTURE_2D, levelNdx, m_textureParams[texNdx].format, width, height, 0, m_te… in render() 882 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local 884 tcu::ConstPixelBufferAccess access = texture->getLevelFace(levelNdx, (tcu::CubeFace)face); in render() [all …]
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D | es2fVertexTextureTests.cpp | 494 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 499 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init() 500 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init() 504 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 507 const deUint32 rgb = step*levelNdx; in init() 511 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init() 512 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 811 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 813 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init() 814 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init() [all …]
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D | es2fTextureSpecificationTests.cpp | 486 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTex2D() local 488 int levelW = de::max(1, m_width >> levelNdx); in verifyTex2D() 489 int levelH = de::max(1, m_height >> levelNdx); in verifyTex2D() 507 levelNdx == 0 ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); in verifyTex2D() 524 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTexCube() local 526 int levelW = de::max(1, m_width >> levelNdx); in verifyTexCube() 527 int levelH = de::max(1, m_height >> levelNdx); in verifyTexCube() 548 levelNdx == 0 ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); in verifyTexCube() 735 int levelNdx = levels[ndx]; in createTexture() local 736 int levelW = de::max(1, m_width >> levelNdx); in createTexture() [all …]
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 140 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 145 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init() 146 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init() 150 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 153 deUint32 rgb = step*levelNdx; in init() 157 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init() 158 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 408 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 410 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init() 411 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init() [all …]
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D | es3aTextureMipmapTests.cpp | 153 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 156 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init() 161 m_texture->getRefTexture().allocLevel(levelNdx); in init() 162 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init() 448 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 451 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init() 467 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init() 468 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 239 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init() 240 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f… in init() 244 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 247 deUint32 rgb = step*levelNdx; in init() 251 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init() 252 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)),… in init() 506 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 508 m_gradientTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init() 509 …tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init() [all …]
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D | es3fTextureFilteringTests.cpp | 180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 185 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init() 186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init() 190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 193 deUint32 rgb = step*levelNdx; in init() 197 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init() 198 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 469 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 471 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init() 472 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init() [all …]
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D | es3fVertexTextureTests.cpp | 595 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 600 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init() 601 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init() 605 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 608 const deUint32 rgb = step*levelNdx; in init() 612 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init() 613 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 915 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 917 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init() 918 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init() [all …]
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D | es3fTextureSizeTests.cpp | 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 104 m_texture->getRefTexture().allocLevel(levelNdx); in init() 105 …tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1… in init() 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 239 m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init() 240 …fillWithComponentGradients(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face),… in init()
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D | es3fTextureMipmapTests.cpp | 209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 212 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init() 217 m_texture->getRefTexture().allocLevel(levelNdx); in init() 218 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init() 556 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 559 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init() 575 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init() 576 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init() 886 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local 888 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate() [all …]
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 149 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 154 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init() 155 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init() 159 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 162 deUint32 rgb = step*levelNdx; in init() 166 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init() 167 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 421 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 423 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init() 424 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init() [all …]
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D | es2aTextureMipmapTests.cpp | 161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 164 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init() 169 m_texture->getRefTexture().allocLevel(levelNdx); in init() 170 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); in init() 460 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 463 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init() 479 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init() 480 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::… in init()
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/external/deqp/framework/common/ |
D | tcuTexture.cpp | 2464 …getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, CubeF… in getCubeArrayFaceAccess() argument 2466 const ConstPixelBufferAccess& level = levels[levelNdx]; in getCubeArrayFaceAccess() 2651 inline int getMipPyramidLevelSize (int baseLevelSize, int levelNdx) in getMipPyramidLevelSize() argument 2653 return de::max(baseLevelSize >> levelNdx, 1); in getMipPyramidLevelSize() 2670 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in TextureLevelPyramid() local 2672 if (!other.isLevelEmpty(levelNdx)) in TextureLevelPyramid() 2674 const tcu::ConstPixelBufferAccess& srcLevel = other.getLevel(levelNdx); in TextureLevelPyramid() 2676 m_data[levelNdx] = other.m_data[levelNdx]; in TextureLevelPyramid() 2677 …m_access[levelNdx] = PixelBufferAccess(srcLevel.getFormat(), srcLevel.getWidth(), srcLevel.getHeig… in TextureLevelPyramid() 2691 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in operator =() local [all …]
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D | tcuTexture.hpp | 590 bool isLevelEmpty (int levelNdx) const { return m_data[levelNdx].empty(); } in isLevelEmpty() 599 void allocLevel (int levelNdx, int width, int height, int depth); 600 void clearLevel (int levelNdx); 625 void allocLevel (int levelNdx); 670 void allocLevel (int levelNdx); 769 void allocLevel (CubeFace face, int levelNdx); 770 void clearLevel (CubeFace face, int levelNdx); 771 …bool isLevelEmpty (CubeFace face, int levelNdx) const { return m_data[face][levelNdx].empt… in isLevelEmpty() 882 void allocLevel (int levelNdx); 939 void allocLevel (int levelNdx); [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 174 texture->getRefTexture().allocLevel(levelNdx); in init() 175 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx), in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 201 texture->getRefTexture().allocLevel(levelNdx); in init() 202 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx), in init()
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