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Searched refs:Vec4 (Results 1 – 25 of 386) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fScissorTests.cpp50 using tcu::Vec4; in init()
60 const tcu::Vec4 scissor; in init()
61 const tcu::Vec4 render; in init()
66 …", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
67 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init()
68 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
69 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init()
70 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
71 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
72 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
[all …]
Des2fClippingTests.cpp54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
363 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString()
377 std::string genColorString(const tcu::Vec4& p) in genColorString()
379 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString()
380 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString()
381 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString()
382 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString()
483 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi…
[all …]
Des2fRasterizationTests.cpp95 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe…
96 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec…
186 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives()
189 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives()
194 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives()
229 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria…
255 std::vector<tcu::Vec4> drawBuffer; in iterate()
305 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce…
341 std::vector<tcu::Vec4> drawBuffer; in iterate()
412 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe…
[all …]
Des2fDefaultVertexAttributeTests.cpp82 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
99 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
133 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
178 bool renderWithValue (const tcu::Vec4& v);
179 tcu::Vec4 computeColor (const tcu::Vec4& value);
180 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue);
258 const tcu::Vec4 fullscreenQuad[] = in init()
260 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init()
261 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), in init()
262 tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), in init()
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Des2fShaderTextureFunctionTests.cpp80 tcu::Vec4 minCoord;
81 tcu::Vec4 maxCoord;
101 const tcu::Vec4& minCoord_, in TextureLookupSpec()
102 const tcu::Vec4& maxCoord_, in TextureLookupSpec()
165 tcu::Vec4 scale;
166 tcu::Vec4 bias;
180 using tcu::Vec4;
187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
[all …]
/external/deqp/modules/gles3/functional/
Des3fScissorTests.cpp60 using tcu::Vec4; in init()
70 const tcu::Vec4 scissor; in init()
71 const tcu::Vec4 render; in init()
76 …s", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
77 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init()
78 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
79 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init()
80 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
81 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
82 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
[all …]
Des3fShaderTextureFunctionTests.cpp107 tcu::Vec4 minCoord;
108 tcu::Vec4 maxCoord;
143 const tcu::Vec4& minCoord_, in TextureLookupSpec()
144 const tcu::Vec4& maxCoord_, in TextureLookupSpec()
222 tcu::Vec4 scale;
223 tcu::Vec4 bias;
238 using tcu::Vec4;
279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray()
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Des3fClippingTests.cpp54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
366 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString()
380 std::string genColorString(const tcu::Vec4& p) in genColorString()
382 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString()
383 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString()
384 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString()
385 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString()
486 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi…
[all …]
Des3fFboTestUtil.hpp61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color);
76 …nt (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gra…
88 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia…
92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
104 tcu::Vec4 scale;
105 tcu::Vec4 bias;
109 tcu::Vec4 m_outScale;
110 tcu::Vec4 m_outBias;
122 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
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Des3fRasterizationTests.cpp123 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe…
124 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec…
351 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives()
354 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives()
359 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives()
431 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria…
457 std::vector<tcu::Vec4> drawBuffer; in iterate()
510 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce…
578 std::vector<tcu::Vec4> drawBuffer; in iterate()
655 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe…
[all …]
Des3fDefaultVertexAttributeTests.cpp84 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
101 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
135 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
169 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
203 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
254 bool renderWithValue (const tcu::Vec4& v);
255 tcu::Vec4 computeColor (const tcu::Vec4& value);
256 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue);
334 const tcu::Vec4 fullscreenQuad[] = in init()
336 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp46 using tcu::Vec4;
104 tcu::Vec4 minCoord;
105 tcu::Vec4 maxCoord;
140 const tcu::Vec4& minCoord_, in TextureLookupSpec()
141 const tcu::Vec4& maxCoord_, in TextureLookupSpec()
222 tcu::Vec4 scale;
223 tcu::Vec4 bias;
365 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.textu… in texture2D()
366 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { retur… in textureCube()
367 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { ret… in texture2DArray()
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DvktShaderRenderDerivateTests.cpp169 static inline tcu::Vec4 readDerivate (const tcu::ConstPixelBufferAccess& surface, const tcu::Vec4& … in readDerivate()
174 static inline tcu::UVec4 getCompExpBits (const tcu::Vec4& v) in getCompExpBits()
295 …inline tcu::Vec4 getDerivateThreshold (const glu::Precision precision, const tcu::Vec4& valueMin, … in getDerivateThreshold()
303 return tcu::Vec4(computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]), in getDerivateThreshold()
311 const tcu::Vec4& v;
314 LogVecComps (const tcu::Vec4& v_, int numComps_) in LogVecComps()
340 const tcu::Vec4& reference, in verifyConstantDerivate()
341 const tcu::Vec4& threshold, in verifyConstantDerivate()
342 const tcu::Vec4& scale, in verifyConstantDerivate()
343 const tcu::Vec4& bias, in verifyConstantDerivate()
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/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifier.hpp45 tcu::Vec4 coord;
46 tcu::Vec4 dPdx;
47 tcu::Vec4 dPdy;
135 const tcu::Vec4& result) const;
138 const tcu::Vec4& result,
143 bool verifySampleFiltered (const tcu::Vec4& result,
156 const tcu::Vec4& result,
165 const tcu::Vec4& result,
166 const tcu::Vec4& coord,
172 const tcu::Vec4& result,
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DvktSampleVerifier.cpp96 Vec4& resultMin, in fetchTexelWrapped()
97 Vec4& resultMax) const in fetchTexelWrapped()
119 …const tcu::Vec4 refPix = (m_imParams.dim == IMG_DIM_1D) ? levelAccess.getPixel(coord[0], lay… in fetchTexelWrapped()
132 Vec4& resultMin, in fetchTexel()
133 Vec4& resultMax) const in fetchTexel()
190 Vec4 cornerTexels[3]; in fetchTexel()
257 resultMin = Vec4(0.0f, 0.0f, 0.0f, 0.0f); in fetchTexel()
258 resultMax = Vec4(0.0f, 0.0f, 0.0f, 0.0f); in fetchTexel()
263 resultMin = Vec4(0.0f, 0.0f, 0.0f, 1.0f); in fetchTexel()
264 resultMax = Vec4(0.0f, 0.0f, 0.0f, 1.0f); in fetchTexel()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/clipping/
DvktClippingTests.cpp45 using tcu::Vec4;
80 const std::vector<Vec4>& vertices,
120 const std::vector<Vec4>& vertices, in DrawContext()
278 const deUint32 vertexStride = sizeof(Vec4); in DrawContext()
488 const VkClearValue clearValue = makeClearValueColor(Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in DrawContext()
567 std::vector<Vec4> genVertices (const VkPrimitiveTopology topology, const Vec4& offset, const float … in genVertices()
574 std::vector<Vec4> vertices; in genVertices()
581 vertices.push_back(offset + Vec4(0.0f, 0.0f, slope/2.0f + z, w)); in genVertices()
582 vertices.push_back(offset + Vec4( -hp, -hp, z, w)); in genVertices()
583 vertices.push_back(offset + Vec4( hp, -hp, slope + z, w)); in genVertices()
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/external/deqp/framework/common/
DtcuTextureUtil.hpp47 Vec4 sRGBToLinear (const Vec4& cs);
48 Vec4 sRGB8ToLinear (const UVec4& cs);
49 Vec4 sRGBA8ToLinear (const UVec4& cs);
50 Vec4 linearToSRGB (const Vec4& cl);
88 Vec4 valueMin;
89 Vec4 valueMax;
90 Vec4 lookupScale;
91 Vec4 lookupBias;
93 …TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const V… in TextureFormatInfo()
113 void clear (const PixelBufferAccess& access, const Vec4& color);
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DtcuTexture.hpp267 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), in Sampler()
295 , borderColor (Vec4(0.0f, 0.0f, 0.0f, 0.0f)) in Sampler()
340 Vec4 getPixel (int x, int y, int z = 0) const;
350Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con…
351Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d…
352Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
354Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe…
355Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
356Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
390 void setPixel (const tcu::Vec4& color, int x, int y, int z = 0) const;
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DtcuTexLookupVerifier.hpp47 Vec4 colorThreshold; //!< Threshold for match.
98 Vec4 computeFixedPointThreshold (const IVec4& bits);
99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value);
108 …ampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result);
109 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
110 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
111 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
112 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
113 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
114 …LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec…
[all …]
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.hpp58 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia…
62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
63 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
74 tcu::Vec4 scale;
75 tcu::Vec4 bias;
79 tcu::Vec4 m_outScale;
80 tcu::Vec4 m_outBias;
93 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
101 tcu::Vec4 m_texScale;
102 tcu::Vec4 m_texBias;
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Des31fVertexAttributeBindingTests.cpp450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers()
451 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers()
456 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers()
457 const tcu::Vec4 positions[6] = in createBuffers()
459 …tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
460 …tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
461 …tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
462 …tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
463 …tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
464 …tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
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/external/deqp/external/vulkancts/modules/vulkan/rasterization/
DvktRasterizationTests.cpp148 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData,…
149 …es (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec…
620 void BaseRenderingTestInstance::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>&… in drawPrimitives()
623 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives()
628 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& positionData, const std::vector<tcu::Ve… in drawPrimitives()
635 const size_t attributeBatchSize = positionData.size() * sizeof(tcu::Vec4); in drawPrimitives()
677 sizeof(tcu::Vec4), // deUint32 strideInBytes; in drawPrimitives()
1035 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tr…
1057 std::vector<tcu::Vec4> drawBuffer; in iterate()
1107 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSc…
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/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawShaderDrawParametersTests.cpp127 m_data.push_back(VertexElementData(tcu::Vec4( 1.0f, -1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest()
128 m_data.push_back(VertexElementData(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest()
133 …m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, -0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest()
134 …m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, 0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest()
135 …m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, -0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest()
136 …m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, 0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest()
138 m_data.push_back(VertexElementData(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest()
139 m_data.push_back(VertexElementData(tcu::Vec4( 1.0f, -1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest()
140 m_data.push_back(VertexElementData(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest()
145 …m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, -0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest()
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/external/deqp/framework/referencerenderer/
DrrRasterizer.hpp132 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2);
152 tcu::Vec4 m_v0;
153 tcu::Vec4 m_v1;
154 tcu::Vec4 m_v2;
183 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth);
196 tcu::Vec4 m_v0;
197 tcu::Vec4 m_v1;
224 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth);
267 void init (const tcu::Vec4& v0, const tcu::Vec4& v1);
277 tcu::Vec4 m_v0;
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/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp32 using tcu::Vec4;
131 …context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float… in generateBufferContext()
173 Vec4(0.0f), Vec4(1.0f))); in generateTextureContext()
241 Vec4(0.0f), Vec4(1.0f / (float)numTextures))); in generateBufferAndTextureContext()
384 context.attributes.push_back(gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
386 context.attributes.push_back(gls::VarSpec("a_texCoord0${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
389 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.diffuseColor", Vec4(0.0f), Vec4(1.… in generateFragmentPointLightContext()
395 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].position", Vec4(-1.0f), Vec4(1.0f)… in generateFragmentPointLightContext()
411 Vec4(0.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
538 context.attributes.push_back (gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext()
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