/external/deqp/modules/gles2/functional/ |
D | es2fScissorTests.cpp | 50 using tcu::Vec4; in init() 60 const tcu::Vec4 scissor; in init() 61 const tcu::Vec4 render; in init() 66 …", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init() 67 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init() 68 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init() 69 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init() 70 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init() 71 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init() 72 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init() [all …]
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D | es2fClippingTests.cpp | 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f); 55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f); 56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); 363 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString() 377 std::string genColorString(const tcu::Vec4& p) in genColorString() 379 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString() 380 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString() 381 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString() 382 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString() 483 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi… [all …]
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D | es2fRasterizationTests.cpp | 95 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe… 96 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… 186 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives() 189 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives() 194 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives() 229 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria… 255 std::vector<tcu::Vec4> drawBuffer; in iterate() 305 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce… 341 std::vector<tcu::Vec4> drawBuffer; in iterate() 412 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe… [all …]
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D | es2fDefaultVertexAttributeTests.cpp | 82 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0; 99 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 133 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 178 bool renderWithValue (const tcu::Vec4& v); 179 tcu::Vec4 computeColor (const tcu::Vec4& value); 180 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue); 258 const tcu::Vec4 fullscreenQuad[] = in init() 260 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init() 261 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), in init() 262 tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), in init() [all …]
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D | es2fShaderTextureFunctionTests.cpp | 80 tcu::Vec4 minCoord; 81 tcu::Vec4 maxCoord; 101 const tcu::Vec4& minCoord_, in TextureLookupSpec() 102 const tcu::Vec4& maxCoord_, in TextureLookupSpec() 165 tcu::Vec4 scale; 166 tcu::Vec4 bias; 180 using tcu::Vec4; 187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() 230 void setupUniforms (int programID, const tcu::Vec4& constCoords); [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fScissorTests.cpp | 60 using tcu::Vec4; in init() 70 const tcu::Vec4 scissor; in init() 71 const tcu::Vec4 render; in init() 76 …s", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init() 77 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init() 78 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init() 79 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init() 80 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init() 81 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init() 82 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init() [all …]
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D | es3fShaderTextureFunctionTests.cpp | 107 tcu::Vec4 minCoord; 108 tcu::Vec4 maxCoord; 143 const tcu::Vec4& minCoord_, in TextureLookupSpec() 144 const tcu::Vec4& maxCoord_, in TextureLookupSpec() 222 tcu::Vec4 scale; 223 tcu::Vec4 bias; 238 using tcu::Vec4; 279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() 281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray() [all …]
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D | es3fClippingTests.cpp | 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f); 55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f); 56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); 366 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString() 380 std::string genColorString(const tcu::Vec4& p) in genColorString() 382 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString() 383 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString() 384 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString() 385 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString() 486 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi… [all …]
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D | es3fFboTestUtil.hpp | 61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color); 76 …nt (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gra… 88 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia… 92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias); 93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); 104 tcu::Vec4 scale; 105 tcu::Vec4 bias; 109 tcu::Vec4 m_outScale; 110 tcu::Vec4 m_outBias; 122 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); [all …]
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D | es3fRasterizationTests.cpp | 123 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe… 124 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… 351 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives() 354 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives() 359 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives() 431 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria… 457 std::vector<tcu::Vec4> drawBuffer; in iterate() 510 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce… 578 std::vector<tcu::Vec4> drawBuffer; in iterate() 655 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe… [all …]
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D | es3fDefaultVertexAttributeTests.cpp | 84 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0; 101 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 135 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 169 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 203 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 254 bool renderWithValue (const tcu::Vec4& v); 255 tcu::Vec4 computeColor (const tcu::Vec4& value); 256 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue); 334 const tcu::Vec4 fullscreenQuad[] = in init() 336 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 46 using tcu::Vec4; 104 tcu::Vec4 minCoord; 105 tcu::Vec4 maxCoord; 140 const tcu::Vec4& minCoord_, in TextureLookupSpec() 141 const tcu::Vec4& maxCoord_, in TextureLookupSpec() 222 tcu::Vec4 scale; 223 tcu::Vec4 bias; 365 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.textu… in texture2D() 366 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { retur… in textureCube() 367 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { ret… in texture2DArray() [all …]
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D | vktShaderRenderDerivateTests.cpp | 169 static inline tcu::Vec4 readDerivate (const tcu::ConstPixelBufferAccess& surface, const tcu::Vec4& … in readDerivate() 174 static inline tcu::UVec4 getCompExpBits (const tcu::Vec4& v) in getCompExpBits() 295 …inline tcu::Vec4 getDerivateThreshold (const glu::Precision precision, const tcu::Vec4& valueMin, … in getDerivateThreshold() 303 return tcu::Vec4(computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]), in getDerivateThreshold() 311 const tcu::Vec4& v; 314 LogVecComps (const tcu::Vec4& v_, int numComps_) in LogVecComps() 340 const tcu::Vec4& reference, in verifyConstantDerivate() 341 const tcu::Vec4& threshold, in verifyConstantDerivate() 342 const tcu::Vec4& scale, in verifyConstantDerivate() 343 const tcu::Vec4& bias, in verifyConstantDerivate() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktSampleVerifier.hpp | 45 tcu::Vec4 coord; 46 tcu::Vec4 dPdx; 47 tcu::Vec4 dPdy; 135 const tcu::Vec4& result) const; 138 const tcu::Vec4& result, 143 bool verifySampleFiltered (const tcu::Vec4& result, 156 const tcu::Vec4& result, 165 const tcu::Vec4& result, 166 const tcu::Vec4& coord, 172 const tcu::Vec4& result, [all …]
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D | vktSampleVerifier.cpp | 96 Vec4& resultMin, in fetchTexelWrapped() 97 Vec4& resultMax) const in fetchTexelWrapped() 119 …const tcu::Vec4 refPix = (m_imParams.dim == IMG_DIM_1D) ? levelAccess.getPixel(coord[0], lay… in fetchTexelWrapped() 132 Vec4& resultMin, in fetchTexel() 133 Vec4& resultMax) const in fetchTexel() 190 Vec4 cornerTexels[3]; in fetchTexel() 257 resultMin = Vec4(0.0f, 0.0f, 0.0f, 0.0f); in fetchTexel() 258 resultMax = Vec4(0.0f, 0.0f, 0.0f, 0.0f); in fetchTexel() 263 resultMin = Vec4(0.0f, 0.0f, 0.0f, 1.0f); in fetchTexel() 264 resultMax = Vec4(0.0f, 0.0f, 0.0f, 1.0f); in fetchTexel() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/clipping/ |
D | vktClippingTests.cpp | 45 using tcu::Vec4; 80 const std::vector<Vec4>& vertices, 120 const std::vector<Vec4>& vertices, in DrawContext() 278 const deUint32 vertexStride = sizeof(Vec4); in DrawContext() 488 const VkClearValue clearValue = makeClearValueColor(Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in DrawContext() 567 std::vector<Vec4> genVertices (const VkPrimitiveTopology topology, const Vec4& offset, const float … in genVertices() 574 std::vector<Vec4> vertices; in genVertices() 581 vertices.push_back(offset + Vec4(0.0f, 0.0f, slope/2.0f + z, w)); in genVertices() 582 vertices.push_back(offset + Vec4( -hp, -hp, z, w)); in genVertices() 583 vertices.push_back(offset + Vec4( hp, -hp, slope + z, w)); in genVertices() [all …]
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/external/deqp/framework/common/ |
D | tcuTextureUtil.hpp | 47 Vec4 sRGBToLinear (const Vec4& cs); 48 Vec4 sRGB8ToLinear (const UVec4& cs); 49 Vec4 sRGBA8ToLinear (const UVec4& cs); 50 Vec4 linearToSRGB (const Vec4& cl); 88 Vec4 valueMin; 89 Vec4 valueMax; 90 Vec4 lookupScale; 91 Vec4 lookupBias; 93 …TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const V… in TextureFormatInfo() 113 void clear (const PixelBufferAccess& access, const Vec4& color); [all …]
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D | tcuTexture.hpp | 267 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), in Sampler() 295 , borderColor (Vec4(0.0f, 0.0f, 0.0f, 0.0f)) in Sampler() 340 Vec4 getPixel (int x, int y, int z = 0) const; 350 …Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con… 351 …Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d… 352 …Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float… 354 …Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe… 355 …Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, … 356 …Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, … 390 void setPixel (const tcu::Vec4& color, int x, int y, int z = 0) const; [all …]
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D | tcuTexLookupVerifier.hpp | 47 Vec4 colorThreshold; //!< Threshold for match. 98 Vec4 computeFixedPointThreshold (const IVec4& bits); 99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value); 108 …ampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result); 109 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 110 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 111 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 112 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 113 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 114 …LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec… [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.hpp | 58 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia… 62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias); 63 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); 74 tcu::Vec4 scale; 75 tcu::Vec4 bias; 79 tcu::Vec4 m_outScale; 80 tcu::Vec4 m_outBias; 93 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); 101 tcu::Vec4 m_texScale; 102 tcu::Vec4 m_texBias; [all …]
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D | es31fVertexAttributeBindingTests.cpp | 450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() 451 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() 456 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers() 457 const tcu::Vec4 positions[6] = in createBuffers() 459 …tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers() 460 …tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers() 461 …tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers() 462 …tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers() 463 …tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers() 464 …tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/rasterization/ |
D | vktRasterizationTests.cpp | 148 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData,… 149 …es (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… 620 void BaseRenderingTestInstance::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>&… in drawPrimitives() 623 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives() 628 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& positionData, const std::vector<tcu::Ve… in drawPrimitives() 635 const size_t attributeBatchSize = positionData.size() * sizeof(tcu::Vec4); in drawPrimitives() 677 sizeof(tcu::Vec4), // deUint32 strideInBytes; in drawPrimitives() 1035 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tr… 1057 std::vector<tcu::Vec4> drawBuffer; in iterate() 1107 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSc… [all …]
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawShaderDrawParametersTests.cpp | 127 m_data.push_back(VertexElementData(tcu::Vec4( 1.0f, -1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest() 128 m_data.push_back(VertexElementData(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest() 133 …m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, -0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest() 134 …m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, 0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest() 135 …m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, -0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest() 136 …m_data.push_back(VertexElementData(tcu::Vec4( 0.3f, 0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest() 138 m_data.push_back(VertexElementData(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest() 139 m_data.push_back(VertexElementData(tcu::Vec4( 1.0f, -1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest() 140 m_data.push_back(VertexElementData(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f), -1)); in DrawTest() 145 …m_data.push_back(VertexElementData(tcu::Vec4(-0.3f, -0.3f, 1.0f, 1.0f), tcu::Vec4(1.0f), refIndex+… in DrawTest() [all …]
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/external/deqp/framework/referencerenderer/ |
D | rrRasterizer.hpp | 132 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2); 152 tcu::Vec4 m_v0; 153 tcu::Vec4 m_v1; 154 tcu::Vec4 m_v2; 183 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth); 196 tcu::Vec4 m_v0; 197 tcu::Vec4 m_v1; 224 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth); 267 void init (const tcu::Vec4& v0, const tcu::Vec4& v1); 277 tcu::Vec4 m_v0; [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 32 using tcu::Vec4; 131 …context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float… in generateBufferContext() 173 Vec4(0.0f), Vec4(1.0f))); in generateTextureContext() 241 Vec4(0.0f), Vec4(1.0f / (float)numTextures))); in generateBufferAndTextureContext() 384 context.attributes.push_back(gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext() 386 context.attributes.push_back(gls::VarSpec("a_texCoord0${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext() 389 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.diffuseColor", Vec4(0.0f), Vec4(1.… in generateFragmentPointLightContext() 395 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].position", Vec4(-1.0f), Vec4(1.0f)… in generateFragmentPointLightContext() 411 Vec4(0.0f), Vec4(1.0f))); in generateFragmentPointLightContext() 538 context.attributes.push_back (gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext() [all …]
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