/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 2052 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in init() 2057 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in init() 2063 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2068 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, 0); in init() 2070 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); in init() 2075 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2077 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init() 2079 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init() [all …]
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D | es3fSamplerObjectTests.cpp | 146 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, in init() 150 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, in init() 154 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, in init() 158 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D, in init() 162 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_3D, in init() 166 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, in init() 170 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D, in init() 184 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, in init() 189 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, in init() 194 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, in init() [all …]
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D | es3fFboCompletenessTests.cpp | 256 const string kindStr = params.textureKind == GL_TEXTURE_3D ? "3d" : "2darr"; in getName() 264 const string kindStr = (params.textureKind == GL_TEXTURE_3D in getDescription() 289 case GL_TEXTURE_3D: in build() 466 { GL_TEXTURE_3D, 1, 0 }, in init() 467 { GL_TEXTURE_3D, 1, 15 }, in init() 468 { GL_TEXTURE_3D, 4, 15 }, in init() 469 { GL_TEXTURE_3D, 64, 15 }, in init()
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D | es3fTextureUnitTests.cpp | 498 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); in MultiTexShader() 599 …m_transformations[unitNdx] = (m_unitTypes[unitNdx] == GL_TEXTURE_3D ? shrinkScaleMat3d : shrinkSca… in makeSafeLods() 668 … case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments() 819 …EXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_3D; in init() 964 case GL_TEXTURE_3D: samplerTypes.push_back(glu::getSampler3DType(fmt)); break; in init() 1015 …case GL_TEXTURE_3D: texSizes.push_back(IVec3(m_textures3d[texNdxInType]->getWidth(), m_textures… in iterate() 1152 …context.texImage3D(GL_TEXTURE_3D, levelNdx, m_textureParams[texNdx].internalFormat, width, height,… in upload3dTexture() 1184 if (m_textureTypes[texNdx] == GL_TEXTURE_3D) in render() 1195 case GL_TEXTURE_3D: upload3dTexture(texNdx, context); break; in render()
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D | es3fFboColorbufferTests.cpp | 639 glBindTexture(GL_TEXTURE_3D, tex); in render() 640 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 641 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 642 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render() 643 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() 644 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 645 …glTexImage3D(GL_TEXTURE_3D, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, tran… in render() 705 glBindTexture(GL_TEXTURE_3D, tex); in render()
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D | es3fTextureMipmapTests.cpp | 1277 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate() 1278 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 1279 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 1280 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_wrapR); in iterate() 1281 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 1282 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, magFilter); in iterate() 2148 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate() 2149 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, wrapS); in iterate() 2150 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, wrapT); in iterate() 2151 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, wrapR); in iterate() [all …]
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D | es3fTextureStateQueryTests.cpp | 81 { "texture_3d", GL_TEXTURE_3D }, in init()
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D | es3fTextureSpecificationTests.cpp | 578 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture() 579 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture() 580 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture() 581 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture() 582 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture() 583 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture() 804 glBindTexture(GL_TEXTURE_3D, tex); in createTexture() 818 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture() 1178 glBindTexture(GL_TEXTURE_3D, tex); in createTexture() 1179 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture() [all …]
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 246 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES() 247 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 248 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 249 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 250 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 252 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); in resetStateES() 253 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 254 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 255 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() [all …]
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D | gluTexture.cpp | 683 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in upload() 697 …gl.texImage3D(GL_TEXTURE_3D, levelNdx, m_format, access.getWidth(), access.getHeight(), access.get… in upload() 712 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in loadCompressed() 727 gl.compressedTexImage3D(GL_TEXTURE_3D, levelNdx, compressedFormat, in loadCompressed()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture() 130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture() 135 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); in bindtexture() 150 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); in bindtexture() 169 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); in bindtexture() 2662 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); in teximage3d() 2667 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in teximage3d() 2672 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2677 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, 0); in teximage3d() 2679 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); in teximage3d() [all …]
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D | es31fCopyImageTests.cpp | 164 case GL_TEXTURE_3D: return "texture3d"; in targetToName() 242 case GL_TEXTURE_3D: in getTargetTexDims() 271 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1); in ImageInfo() 624 if (info.getTarget() == GL_TEXTURE_3D) in genTextureImage() 1072 gl.bindTexture(GL_TEXTURE_3D, name); in verifyTexture3DView() 1075 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture3DView() 1076 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture3DView() 1077 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture3DView() 1078 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture3DView() 1079 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture3DView() [all …]
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D | es31fTextureStateQueryTests.cpp | 120 { "texture_3d", GL_TEXTURE_3D, false, }, in init() 273 …eStates[stateNdx].intTester == TESTER_TEXTURE_WRAP_R_SET_PURE_INT) ? (GL_TEXTURE_3D) : (GL_TEXTURE… in init()
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D | es31fNegativeBufferApiTests.cpp | 1577 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); in framebuffer_texture_layer() 1578 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in framebuffer_texture_layer() 1894 ctx.glBindTexture (GL_TEXTURE_3D, texture[2]); in copy_image_sub_data() 1895 ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in copy_image_sub_data() 1896 ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in copy_image_sub_data() 1897 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in copy_image_sub_data() 1900 ctx.glBindTexture (GL_TEXTURE_3D, texture[3]); in copy_image_sub_data() 1901 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in copy_image_sub_data() 1954 …ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_3D, 0, 0, 0… in copy_image_sub_data() 1958 …ctx.glCopyImageSubData (texture[0], GL_TEXTURE_3D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0… in copy_image_sub_data() [all …]
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D | es31fTextureLevelStateQueryTests.cpp | 56 case GL_TEXTURE_3D: return true; in textureTypeHasDepth() 74 case GL_TEXTURE_3D: return true; in textureTypeHasHeight() 105 case GL_TEXTURE_3D: in isCoreTextureTarget() 355 if (target == GL_TEXTURE_3D && isDepthFormat(fmt)) in isLegalFormatForTarget() 743 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec() 757 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec() 1660 { "texture_3d", GL_TEXTURE_3D, }, in init()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 135 case GL_TEXTURE_3D: in selectVertexShader() 179 case GL_TEXTURE_3D: in selectFragmentShader() 340 case GL_TEXTURE_3D: in render() 416 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D() 419 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D() 422 gl.generateMipmap(GL_TEXTURE_3D); in createTexture3D() 425 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D() 475 case GL_TEXTURE_3D: in createTexture() 647 case GL_TEXTURE_3D: in selectVertexShader() 695 case GL_TEXTURE_3D: in selectFragmentShader() [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_tex_layout.c | 86 case GL_TEXTURE_3D: { in brw_miptree_layout() 132 if (mt->target == GL_TEXTURE_3D) in brw_miptree_layout()
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/external/mesa3d/src/mesa/main/ |
D | texobj.c | 105 target == GL_TEXTURE_3D || in _mesa_initialize_texture_object() 312 case GL_TEXTURE_3D: in valid_texture_object() 511 case GL_TEXTURE_3D: in _mesa_test_texobj_completeness() 753 target = GL_TEXTURE_3D; in _mesa_get_fallback_texture() 1132 case GL_TEXTURE_3D: in target_enum_to_index() 1505 case GL_TEXTURE_3D: in _mesa_InvalidateTexSubImage()
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D | texgetimage.c | 543 case GL_TEXTURE_3D: in _mesa_get_teximage() 671 case GL_TEXTURE_3D: in legal_getteximage_target() 704 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; in getteximage_error_check()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_tex_layout.c | 234 case GL_TEXTURE_3D: in i915_miptree_layout() 466 case GL_TEXTURE_3D: in i945_miptree_layout()
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D | i915_texstate.c | 266 tObj->Target != GL_TEXTURE_3D) { in i915_update_tex_unit() 304 if (tObj->Target == GL_TEXTURE_3D && in i915_update_tex_unit()
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/external/mesa3d/src/mesa/swrast/ |
D | s_texrender.c | 95 if (att->Texture->Target == GL_TEXTURE_3D || in update_wrapper()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_texture.c | 116 case GL_TEXTURE_3D: in radeonAllocTextureImageBuffer() 730 if (mt->target == GL_TEXTURE_3D) { in radeon_swrast_map_image() 799 (texObj->Target == GL_TEXTURE_3D && depth == 1))) { in radeon_miptree_create_for_teximage()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_texture.c | 116 case GL_TEXTURE_3D: in radeonAllocTextureImageBuffer() 730 if (mt->target == GL_TEXTURE_3D) { in radeon_swrast_map_image() 799 (texObj->Target == GL_TEXTURE_3D && depth == 1))) { in radeon_miptree_create_for_teximage()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_gen_mipmap.c | 82 assert(target != GL_TEXTURE_3D); /* implemented but untested */ in st_render_mipmap()
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