Searched refs:dfdy (Results 1 – 22 of 22) sorted by relevance
... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp 4dEQP-GLES3 ...
126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp[all …]
167 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4171 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp[all …]
15743 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float15744 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec215745 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec315746 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec415747 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp15748 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump15749 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp15750 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp15751 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump15752 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp[all …]
168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3171 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump177 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp[all …]
15838 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float15839 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec215840 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec315841 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec415842 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp15843 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump15844 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp15845 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp15846 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump15847 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp[all …]
95 dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp119 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump120 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump121 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump122 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump123 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump124 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump125 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump126 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump127 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump[all …]
251 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump252 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp253 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp254 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump255 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump256 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp257 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp258 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump259 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump260 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp[all …]
42 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp43 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp44 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp45 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp46 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp47 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp48 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp49 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp865 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa*866 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa*[all …]
130 GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, precision); in onEmitCode() local139 fragBuilder->declAppend(dfdy); in onEmitCode()156 dfdy.c_str(), in onEmitCode()160 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode()187 dfdy.c_str(), in onEmitCode()191 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode()595 GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() local604 fragBuilder->declAppend(dfdy); in onEmitCode()619 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), in onEmitCode()621 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode()[all …]
14673 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float14674 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec214675 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec314676 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec414677 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp14678 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp14679 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp14680 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp14681 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp14682 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp[all …]
14631 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float14632 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec214633 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec314634 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec414635 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp14636 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp14637 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp14638 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp14639 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp14640 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp[all …]