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/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/
DdEQP-GLES3.functional.Flaky.bz2 ... dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp 4dEQP-GLES3 ...
/external/deqp/android/cts/mnc/
Dgles3-rotate-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
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Dgles3-rotate-reverse-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
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Dgles3-multisample.txt167 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
171 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-master.txt15743 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
15744 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
15745 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
15746 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
15747 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
15748 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
15749 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
15750 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
15751 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
15752 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
/external/deqp/android/cts/master/
Dgles3-rotate-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-landscape.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-rotate-reverse-portrait.txt126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
[all …]
Dgles3-multisample.txt168 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
169 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
170 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
171 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
172 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
173 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
174 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
175 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
176 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
177 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
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Dgles3-master.txt15838 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
15839 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
15840 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
15841 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
15842 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
15843 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
15844 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
15845 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
15846 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
15847 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
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/external/deqp/android/cts/master/src/
Dgles3-test-issues.txt95 dEQP-GLES3.functional.shaders.derivate.dfdy.*_float.*_highp
119 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_mediump
120 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_mediump
121 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_mediump
122 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_mediump
123 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_mediump
124 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_mediump
125 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_mediump
126 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_mediump
127 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_mediump
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Dgles3-driver-issues.txt251 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
252 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
253 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
254 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
255 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
256 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
257 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
258 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
259 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump
260 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp
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Dgles3-hw-issues.txt42 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
43 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
44 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
45 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
46 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp
47 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp
48 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
49 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
865 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa*
866 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa*
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/external/skia/src/gpu/effects/
DGrBezierEffect.cpp130 GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, precision); in onEmitCode() local
139 fragBuilder->declAppend(dfdy); in onEmitCode()
156 dfdy.c_str(), in onEmitCode()
160 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode()
187 dfdy.c_str(), in onEmitCode()
191 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode()
595 GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() local
604 fragBuilder->declAppend(dfdy); in onEmitCode()
619 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), in onEmitCode()
621 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); in onEmitCode()
[all …]
/external/deqp/android/cts/mnc/src/
Dgles3-master.txt15743 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
15744 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
15745 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
15746 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
15747 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
15748 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
15749 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
15750 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
15751 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
15752 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
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/external/deqp/android/cts/lmp-mr1/
Dgles3-master.txt14673 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
14674 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
14675 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
14676 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
14677 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
14678 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
14679 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
14680 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
14681 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
14682 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
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/external/deqp/android/cts/lmp-mr1/src/
Des30-lmp-mr1.txt14673 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
14674 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
14675 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
14676 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
14677 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
14678 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
14679 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
14680 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
14681 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
14682 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
[all …]
/external/deqp/android/cts/lmp/src/
Des30-lmp.txt14631 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
14632 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
14633 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
14634 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
14635 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
14636 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
14637 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
14638 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
14639 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
14640 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
[all …]
/external/deqp/android/cts/lmp/
Dgles3-master.txt14631 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
14632 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
14633 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
14634 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
14635 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
14636 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
14637 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
14638 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
14639 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
14640 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
[all …]